Open main menu

Difference between revisions of "Return to Ringworld"

78 bytes removed ,  20:08, 28 November 2013
m
Remove fixed bug
m (Remove fixed bug)
Line 29: Line 29:
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* Scene 3400: Characters seems to zoom in/out very quickly before each speech
* Scene 3400: a large floor ring seems to have a priority issue
* Scene 3400: a large floor ring seems to have a priority issue
* Scene 3600 (when scene 3400 is displayed): same priority issue
* Scene 3600 (when scene 3400 is displayed): same priority issue
272

edits