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Difference between revisions of "SCI/Bugs"

No change in size ,  16:58, 15 December 2013
pq1vga restore on map bug got fixed
(added new missing audio entry in KQ6)
(pq1vga restore on map bug got fixed)
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* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts {{BugTrack|num=3035821}}
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{BugTrack|num=3565492}}
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{BugTrack|num=3565492}}
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* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrack|num=3036933}} {{BugTrack|num=3303802}}
* PQ1: you are supposed to put your gun into the locker at the police station. The script related to this is buggy. When you put the gun into the locker, it disposes the gun in memory immediately, but it then waits 2 seconds until it actually closes the locker. If the player is fast enough and clicks again, the disposed gun is accessed again, which results in a crash in ScummVM. This worked by pure luck in SSCI. {{BugTrack|num=3036933}} {{BugTrack|num=3303802}}
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts {{BugTrack|num=3035821}}
* QFG1VGA: looking at a centaur will show the description of a saurus rex. {{BugTrack|num=3604943}}
* QFG1VGA: looking at a centaur will show the description of a saurus rex. {{BugTrack|num=3604943}}
* QFG1VGA: pulling the chain in Yorick's room near the end of the game and then pressing the button on the right side of the room results in a broken game including a few weird graphical glitches. {{BugTrack|num=3585793}}
* QFG1VGA: pulling the chain in Yorick's room near the end of the game and then pressing the button on the right side of the room results in a broken game including a few weird graphical glitches. {{BugTrack|num=3585793}}
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