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(→Games with known issues:: Update with the move to libjpeg) |
(linking GSoC 2013 page) |
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developer=[[User:somaen|somaen]], [[User:t0by|t0by]]| | developer=[[User:somaen|somaen]], [[User:t0by|t0by]]| | ||
companies=[[Dead:Code Software]]| | companies=[[Dead:Code Software]]| | ||
usedBy=Dozens of games| | usedBy=[[Wintermute/Games|Dozens of games]]| | ||
dateAdded=2012-09-04| | dateAdded=2012-09-04| | ||
release=N/A| | release=N/A| | ||
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only. | ||
This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]]. Its functionality | This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]]. Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]]. | ||
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of. | Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of. |
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