usedBy=Dozens of games|
The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]]. Its functionality
is being extended by the GSOC student [[User:t0by|t0by]] as part of the GSoC 2013.
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.