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Difference between revisions of "AGIWiki/Visual AGI"

872 bytes added ,  18:57, 28 January 2015
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== Sound editor ==
== Sound editor ==


Tracker-stylish composing software Visual AGI Sound Editor BETA 8, offered ability to edit three voice tracks and one noise with similar approach like e.g. [https://en.wikipedia.org/wiki/FastTracker_2 Fast Tracker].
Tracker-stylish composing software Visual AGI Sound Editor is a sound editor that allows you open, edit, and play SND files. It allows one to edit three voice tracks and one noise track with similar approach like in [https://en.wikipedia.org/wiki/FastTracker_2 Fast Tracker].
 
Yet the sound editor's development halted during beta and therefore it doesn't properly emulate the IBM PCjr 3 Voice or Tandy 3 Voice chips. However, a partially accurate tone is generated through your Windows sound device. Originally, should the sound editor had been finished, it would've been fully introduced into the complete Visual AGI studio.
 
Visual AGI Sound Editor uses a custom audio format called VAS (Visual AGI Sound File). It uses an XML-like format for ease of editing. However, it can import Sierra SND files using the import feature. It can also export VAS files into Sierra SND format and General MIDI.  


[[File:AGIWiki Visual AGI Sound Editor Beta 8.png|320px|thumb|Visual AGI Sound Editor BETA 8]]
[[File:AGIWiki Visual AGI Sound Editor Beta 8.png|320px|thumb|Visual AGI Sound Editor BETA 8]]
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* As interesting feature, Visual AGI Picture Editor can optimize pictures, even if the gain is only byte, preliminary testing has shown approximately 10% - 28,5% reduces in size with AGI-pictures produced by different methods, Sierra's games, [[AGIWiki/Noptec Vector|Noptec Vector]].
* As interesting feature, Visual AGI Picture Editor can optimize pictures, even if the gain is only byte, preliminary testing has shown approximately 10% - 28,5% reduces in size with AGI-pictures produced by different methods, Sierra's games, [[AGIWiki/Noptec Vector|Noptec Vector]].
** '''NOTE:''' Backup of the original picture before optimization should be kept, since there's a chance that optimized picture will be faulty and can't be imported into the game project.


[[File:AGIWiki Visual AGI Picture Editor.png|320px|thumb|Visual AGI Picture Editor]]
[[File:AGIWiki Visual AGI Picture Editor.png|320px|thumb|Visual AGI Picture Editor]]
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