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Difference between revisions of "Tinsel/Bugs"

529 bytes added ,  08:29, 21 March 2015
→‎Discworld 1: fixed bug item links and added remaining open ones
(Added Bugs removed from TODO page, apart from duplicates. Amazon Bug occurs without Subtitles.)
(→‎Discworld 1: fixed bug item links and added remaining open ones)
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* After finishing the game, after the ending animation and the credits screen, we are taken back to the title screen (where it says "Press any key to start"). If the game is started again, its state hasn't been reset so all the actors are in the state they were in act 3/4 - i.e. the luggage is awake, the dean is missing, the sleazy guy in in prison and so on.
* After finishing the game, after the ending animation and the credits screen, we are taken back to the title screen (where it says "Press any key to start"). If the game is started again, its state hasn't been reset so all the actors are in the state they were in act 3/4 - i.e. the luggage is awake, the dean is missing, the sleazy guy in in prison and so on.


* Alchemist animation glitch (Act II). {{BugTrack|num=2807633}}
* Alchemist animation glitch (Act II). {{BugTrackSF|id=4368}}
* Luggage animation glitch. {{BugTrack|num=2805881}}
* Luggage animation glitch {{BugTrackSF|id=4365}}
* Rincewind can walk behind a wall in dining room. {{BugTrack|num=2477254}}
* Rincewind can walk behind a wall in dining room. {{BugTrack|num=2477254}}
* Intro animations repeating {{BugTrack|num=2821363}}
* Intro animations repeating {{BugTrackSF|id=4411}}
* Error in arch chancellor examine speech {{BugTrackSF|id=4628}}
* Crash When Loading Savegame {{BugTrackSF|id=5958}}
* Amazon dialog still skipping in GRA Versions (Act II) {{BugTrackSF|id=6013}}
* Can't take custard book {{BugTrackSF|id=6271}}
 
* MIDI: MidiParser::hangingNote(): Exceeded polyphony! {{BugTrackSF|id=4354}}
 
* Mac: Unsupported demo {{BugTrackSF|id=5517}}
* Mac: Subtitles all black {{BugTrackSF|id=6470}}
 
* PSX: Assertion on Savegame Load {{BugTrackSF|id=6145}}
* PSX: Glitch at "Eye of Offla" {{BugTrackSF|id=6395}}


* After opening/closing the Luggage's inventory, the frame around Rincewind's inventory is sometimes drawn wrong. I've only seen this happen after learning how to pick pockets. You can try [http://www.update.uu.se/~d91tan/ScummVM/dw.004 this savegame], for English v2.
* After opening/closing the Luggage's inventory, the frame around Rincewind's inventory is sometimes drawn wrong. I've only seen this happen after learning how to pick pockets. You can try [http://www.update.uu.se/~d91tan/ScummVM/dw.004 this savegame], for English v2.
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