124
edits
(Add instructions for Sierra floppy games with split resource data (the game’s installer would normally handle this)) |
(→All SCI16 (SCI0/1) games: Windows example) |
||
Line 2,073: | Line 2,073: | ||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | '''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | ||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix). | * Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix). | ||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix). | * Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix). | ||
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games=== | ===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games=== |
edits