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Peterkohaut (talk | contribs) |
Praetorian (talk | contribs) (→anim: updated functionality description) |
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Get or set animation mode of the actor. | Get or set animation mode of the actor. | ||
anim <actorId> [<animationMode>] | anim <actorId> [<animationMode> <showDamageAnimationWhenMoving>] | ||
Arguments: | Arguments: | ||
* actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | * actorId - id of actor, 0 - player, list is available here [https://github.com/scummvm/scummvm/blob/master/engines/bladerunner/game_constants.h] | ||
* animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai] | * animationMode - which animation to play, list does not exist but values can be derived from actor scripts available here [https://github.com/scummvm/scummvm/tree/master/engines/bladerunner/script/ai] | ||
* showDamageAnimationWhenMoving - can be 1, 0 to set or clear the actor flag of playing the damage animation when they are moving. | |||
If | If only the actorId argument is specified, this command will print current animation for the actor as well as their showDamageAnimationWhenMoving and inCombat flags. | ||
If animationMode argument is specified, command will change animation for the actor - it will trigger scripted functionality | If animationMode argument is specified, the command will change animation for the actor - it will trigger scripted functionality. | ||
If animationMode and showDamageAnimationWhenMoving arguments are specified, the command will change animation for the actor and the showDamageAnimationWhenMoving flag. | |||
=== goal === | === goal === |
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