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* The current method for drawing scaled images is implemented differently from the original, which still needs to be figured out. This can result in a few places in the game where the images during cutscenes can end up being slightly offset by a pixel. A good example is when you examine Pratt's dead body in the morgue. | * The current method for drawing scaled images is implemented differently from the original, which still needs to be figured out. This can result in a few places in the game where the images during cutscenes can end up being slightly offset by a pixel. A good example is when you examine Pratt's dead body in the morgue. | ||
* The original hid the cursor in lots of places, such as for scene changes and many cutscenes. I haven't been able to figure out the exact rules for when this happens, so in ScummVM the cursor will stay visible all the time; which I think is better anyway, particularly when running the game in a window. | * The original hid the cursor in lots of places, such as for scene changes and many cutscenes. I haven't been able to figure out the exact rules for when this happens, so in ScummVM the cursor will stay visible all the time; which I think is better anyway, particularly when running the game in a window. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo. | |||
* chess.pth | |||
* journal.lbv | |||
* sample.* | |||
* *.dig | |||
* *.lib | |||
* *.mdi | |||
* *.rlb | |||
* *.rrm | |||
* *.snd | |||
* *.txt | |||
* *.vgs | |||
* | |||
==External links== | ==External links== |