2,156
edits
CrystalBen (talk | contribs) m (added more Information about RLEMAP.EXE) |
CrystalBen (talk | contribs) m (add new CPP files) |
||
(26 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
==Games that used the Engine== | ==Games that used the Engine== | ||
* In einem Land vor unserer Zeit Kindergarten - Abenteuer (German version) | * In einem Land vor unserer Zeit Kindergarten - Abenteuer (German version) | ||
* Le Petit Dinosaure Aventures (French version) | |||
* Land Before Time Kindergarten (English version) | |||
* The Land Before Time Math Adventure (English version) | |||
* The Land Before Time Creativity Center (English version) | |||
==CPP files found in Xpat== | ==CPP files found in Xpat== | ||
Line 28: | Line 32: | ||
*C:\Xpat32\XpatFC\Map_ss.cpp | *C:\Xpat32\XpatFC\Map_ss.cpp | ||
*C:\Xpat32\XpatFC\Filecore.cpp | *C:\Xpat32\XpatFC\Filecore.cpp | ||
* Cursor.cpp | |||
* Xcsdll.cpp | |||
* Xpat.cpp | |||
* Xpatdll.cpp | |||
* xpatnode.cpp | |||
==Components== | |||
*some games are using DirectX, WinG, VFW | |||
==Debug Symbols== | ==Debug Symbols== | ||
Line 33: | Line 45: | ||
==XCOMPILE.EXE== | ==XCOMPILE.EXE== | ||
* XCOMPILE | [[File:XCOMPILE EMPTY.png|XCOMPILE is empty|thumb]] | ||
[[File:XCOMPILE FILLEDOUT.png|XCOMPILE is filled out|thumb]] | |||
* XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application | |||
* XCOMPILE compile Code of the SPT Scripts into the XCS Files, See [[Xpat#SPT Scripts|SPT Script section]] | |||
* Version: 1.0 (currently only known that 1.0 exists) developed in 1995 | |||
* Application 16-bit NE | |||
---- | |||
*XCOMPILE.EXE Options (at the line when : appears that means that it is a overview for that section of XCOMPILE) (and when a Word and then - follows that means it is an option that can be used) | |||
* Project Information: | |||
* Project Name - Write here your Name for your Project for the XCS File. | |||
* X Resolution - here can be the X Resolution added. | |||
* Y Resolution - here can be the Y Resolution added. | |||
* Allow Modification and Recompilers - does same as it as mentioned. | |||
* Scripts: | |||
* Path - here you need to write down the Path where XCOMPILE can find your Script (.SPT). | |||
* Update Path - currently not known. | |||
* Name of the Starting Script - write here how your Script is named so that XCOMPILE can search for it. | |||
* DLLs: | |||
* Path - here you need to write down the Path where XCOMPILE can find your DLL. | |||
* Update Path - currently not known. | |||
---- | |||
* How to use XCOMPILE.EXE | |||
* Use it at your own Risk! XCOMPILE is sometimes very unstable. | |||
* Run the program at first! (you find it in on D or whatever your CD/DVD Drive Letter its is stored in Letter/SETUP) (or even better extract the entire Folder named SETUP to your Hard Drive to avoid Read/Write problems) | |||
* at first write your Project Name into Project Name | |||
* then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers". | |||
* Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do \ because XCOMPILE searches in the Path where it is stored.) | |||
* Leave Update Path blank for now. | |||
* Write by Name of Starting Script how your Script is called liked (example: example.spt). | |||
* Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File). | |||
* Leave Update Path empty. | |||
* Now press on the Save button (Floppy icon). | |||
* Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (Note: Only add to the Path of the Folder where XCOMPILE is stored is enough example: \ ). (you can choice Force Recompile if wanted / required.) | |||
* Congrats, now the Script gets compiled! | |||
==RLEMAP.EXE== | ==RLEMAP.EXE== | ||
Line 46: | Line 91: | ||
==Versions== | ==Versions== | ||
* 1.0.0.1 (LBT_KIND.EXE) | * 1.0.0.1 (LBT_KIND.EXE / LBTKA.EXE) | ||
* 1.0.0.2 (XPATFCD.DLL) | * 1.0.0.2 (XPATFCD.DLL) | ||
Line 55: | Line 100: | ||
==Graphics== | ==Graphics== | ||
*Graphics are controlled by GRAPHSRV.DLL and using the Sync Engine for that. | *Graphics are controlled by GRAPHSRV.DLL and using the Sync Engine for that. | ||
*Sprites are stored in BMP files | |||
==XCS Scripts== | |||
*XCS Scripts are responsible for handling the Game logic etc | |||
*XCS Scripts are known as Xpat Compiled Script | |||
*they were compiled over [[Xpat#XCOMPILE.EXE|XCOMPILE.EXE]] | |||
==SPT Scripts== | |||
*Some versions of Xpat Games contains Code in the SPT Files. | |||
* SPT Scripts can be compiled over XCOMPILE | |||
* SPT stands most likely for Script | |||
==FLX Files== | |||
*FLX Files are including the Animations for the Game |
edits