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Dark Side was [[Dark_Side/Releases| released in a number of platforms]] over the years. Depending on release you have, you need to extract and/or copy different files. | Dark Side was [[Dark_Side/Releases| released in a number of platforms]] over the years. Depending on release you have, you need to extract and/or copy different files. | ||
===ZX Spectrum releases=== | |||
If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files: | |||
* The title screen image, which should be renamed as "darkside.zx.title" and has exactly 6912 bytes. | |||
* The game data, which should be renamed as "darkside.zx.data" and is around 34 kbytes. | |||
* The border image, which should be renamed as "darkside.zx.border" and has exactly 6912 bytes. | |||
For instance, for the original Incentive release (1988), you can inspect their files using the <code>tzxls</code> command: | |||
<code> $ tzxls darkside.tzx | |||
... | |||
5 Turbo Speed Data Block 6912 bytes of bogus header | |||
6 Turbo Speed Data Block 34460 bytes of bogus header | |||
7 Turbo Speed Data Block 6912 bytes of bogus header | |||
</code> | |||
In order to extract these files, use the <code>tzxcat</code> command: | |||
<code> | |||
tzxcat darkside.tzx -b 5 > driller.zx.title | |||
tzxcat darkside.tzx -b 6 > driller.zx.data | |||
tzxcat darkside.tzx -b 7 > driller.zx.border | |||
</code> | |||
===DOS releases=== | ===DOS releases=== | ||
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* scn1?.dat | * scn1?.dat | ||
So far, only EGA | So far, only EGA and CGA rendering modes are supported. | ||
===Other releases and demos=== | ===Other releases and demos=== |
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