114
edits
(Fixed the name input display) |
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* Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up (script bug, happens in the original as well) | * Vivalzart: After putting the mushroom in the machine, leaving the room yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up (script bug, happens in the original as well) | ||
* Well: Saving after only of of the two goblins has been send diving down the well, saving produces a "broken" (unplayable) save | * Well: Saving after only of of the two goblins has been send diving down the well, saving produces a "broken" (unplayable) save | ||
* Bargon intro is missing scenes | * Bargon intro is missing scenes | ||
* Graphical glitches in Bargon (incorrect drawing of partly-covered objects and wrong drawing positions) | * Graphical glitches in Bargon (incorrect drawing of partly-covered objects and wrong drawing positions) | ||
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* "Unnamed" functions & vars | * "Unnamed" functions & vars | ||
* Stop (ab)using Game::_soundSamples for ADLs | * Stop (ab)using Game::_soundSamples for ADLs | ||
* Before changing the font and using the note-pad, Draw::_backSurface is dumped to a file and read again afterwards. That probably should be avoided by using a temporary surface | |||
* Code dup (quite a lot actually) | * Code dup (quite a lot actually) | ||
edits