1,554
edits
(Update issues) |
(Update status. Add one issue) |
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== Status == | == Status == | ||
The engine now runs with | The engine now runs with occasonal minor graphical glitches. But after 5th screen cursor bug is triggered which crashes the game. The code is not endian-safe, JoostP is looking into this as time permits. | ||
== Problematic places == | == Problematic places == | ||
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== Showstoppers/Overall bugs == | == Showstoppers/Overall bugs == | ||
[[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]] | [[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]] | ||
* After fifth screen as well as in demo cursor code breaks. .TOT files specify that there is no .IM1 file but still offset which is passed to inter_loadCursor() is negative. Abscence of .IM1 makes game_imFileData zero which leads to crash in attemt to get data from that. ''Gobreverse has this bug too'' | |||
* Screen is not wiped out properly between fade in/fade outs | * Screen is not wiped out properly between fade in/fade outs | ||
* Fade out leaves yellow background | * Fade out leaves yellow background |