1,079
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(Added link to my own homepage) |
(→TODO: Updated my personal TODO list (everybody is welcome to implement ideas listed here)) |
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== | === Web site === | ||
* Add big (green?) shiny buttons in the middle of the page for (1) Donations and (2) Downloads ? | |||
* simplify screenshots: use a single screenshot "database" file, and use meaningful names on the screenshots, maybe even organize them in subdirs | |||
=== Savefile manager === | |||
* get rid of getSavePath -> AFAICT it's only used for enhanced error/warning messages. So let's just finally add a Stream::ioErrorString methor or so, which describes the error that occured | |||
* at the same time might want to replace ioFailed() with an ioError() method which returns an error code, not just a bool | |||
* add a method to remove a savestate | |||
* properly document listSavefiles | |||
** reimplement DefaultSaveFileManager::listSavefiles | ** reimplement DefaultSaveFileManager::listSavefiles | ||
=== File code === | |||
* several backends #define fopen, fread etc. -- this is bad, try to get rid of these hacks | |||
* to get rid of all usages of fopen, etc. we could add backends/file and move the current file.cpp to backends/file/stdc (this is just a rough idea, mind you) | |||
* at the same time, finally change File to read-only, and add a DumpFile class, which can be used for script dumps, screenshots etc.; ports can simply provide an "empty" implementations if they don't support dumping large files | |||
* To enforce that no code uses fopen etc. directly, we could add our own #define's to scummsys.h to trigger errors in code doing it | |||
=== GUI === | |||
* The options dialog may show a button for configuring the savepath even on systems where it is fixed -> not good. This button should be hidden/removed for these systems | |||
* make a shared "main menu dialog", based on the SCUMM one | |||
** accessible via the same hotkey in all engines | |||
** save/load/help optional | |||
** enhance the current dialog by displaying the engine name at the top, maybe also "ScummVM 0.x.y" | |||
=== OSystem === | |||
* get to rid of the evil global gBitFormat! | |||
* Add getOverlayBitFormat() method, so we can avoid using RGBToColor, colorToRGB, ARGBToColor, colorToARGB in tight loops (it would return a value of 8 to indicate palette mode, otherwise a bitformat value compatible to those used in graphics/colormasks.h) | |||
* Remove slack in OSystem | |||
** move getScreenChangeID functionality to EventManager | |||
** what are these for (and can we remove them)?: screenToOverlayX, screenToOverlayY, overlayToScreenX, overlayToScreenY | |||
** remove getOutputSampleRate -- instead, add a private API to the mixer code to setup the sample rate (like, a param to the Mixer constructor) | |||
== Wish list == | == Wish list == |
edits