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(Update: the prisoners at the entrance of the prison in Nimdok's chapter are shown correctly now) |
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=== Sprite bugs === | === Sprite bugs === | ||
These bugs occur because currently ScummVM doesn't handle properly objects that have more than 1 frame. In all the problematic cases, Actor::getSpriteParams throws an invalid frameNumber warning about the problematic object. | These bugs occur because currently ScummVM doesn't handle properly objects that have more than 1 frame. In all the problematic cases, Actor::getSpriteParams throws an invalid frameNumber warning about the problematic object. Most of these objects are doors | ||
* Chapter 1 (Gorrister): When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall) | * Chapter 1 (Gorrister): When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall) | ||
* Chapter 1 (Gorrister): The hatch inside the zeppelin is not drawn correctly | * Chapter 1 (Gorrister): The hatch inside the zeppelin is not drawn correctly | ||
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* Chapter 2 (Ellen): The animation shown when the sarcophagus opens and closes is wrong | * Chapter 2 (Ellen): The animation shown when the sarcophagus opens and closes is wrong | ||
* Chapter 4 (Nimdok): When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally) | * Chapter 4 (Nimdok): When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally) | ||
* Chapter | * Chapter 5 (Ted): ['''Important'''] It's not possible to interact with the maid's door, as the closed door is not drawn at all. Therefore, it's not possible to tell Surgat to unlock it | ||
=== Pathfinding bugs === | === Pathfinding bugs === | ||
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=== Chapter 5: Ted === | === Chapter 5: Ted === | ||
=== Chapter 6: Endgame === | === Chapter 6: Endgame === |
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