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== Status == | == Status == | ||
Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy and Bargon Attack are completable. | * Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy and Bargon Attack are completable. | ||
* Woodruff starts, the intro plays and the scripts enter the main loops. Woodruff himself isn't handled correctly. | |||
* Lost in Time is playable, perhaps even completable. Title doesn't show. | |||
* A.J's World is playable. Saving anything doesn't work, plus minor glitches. | |||
* Inca II starts and is playable, but hangs when a space shooter sequence should start. | |||
== | == Port-specific problems == | ||
* | * Goblins 3: Broken scrolling on SymbianOS. Game is '''not completable'''. [http://forums.scummvm.org/viewtopic.php?t=4064 (Forum Post)] | ||
* Goblins 3 CD: Crash on each character close-up on the PSP and Dreamcast. Game is '''not completable'''. [http://sourceforge.net/tracker/?func=detail&aid=1742029&group_id=37116&atid=418820 (#1742029)] | |||
== Bugs, glitches and ToDos == | == Bugs, glitches and ToDos == | ||
=== Script bugs === | === Script bugs === | ||
* Vivalzart | * Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | ||
* Graphical glitch when loading a save made on the Bargon bridge after transforming self | * Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | ||
=== General === | === General === | ||
* Mouse cursor sometimes shown when it shouldn't and vice versa ( | * Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.) | ||
* The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu). | |||
* The number of used jokers isn't saved correctly | |||
=== Sound === | === Sound === | ||
* Wrong speaker sound when putting away items | * Ween: Wrong speaker sound when putting away items on some machines. | ||
=== Video === | |||
* VMD: Videos with 16bit sound have occasional broken sound frames, especially in the initial buffers fill. I seem to use the wrong initial samples for the DPCM-decoding. | |||
* VMD: No stereo sound. | |||
== File-specific tasks == | == File-specific tasks == | ||
=== video.cpp === | === video.cpp === | ||
* Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr | * Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr. | ||
=== music.cpp === | === music.cpp === | ||
* | * Gobliins 2: The intro music has broken percussions. The stand-alone player plays it correctly, so it's either a bug I introduced or a bug in the AdLib emulator. | ||
* musmac1.adl | * Gobliiins Mac: musmac1.adl isn't played correctly at all. |
edits