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(Added info on done stuff on 2007-08-20.) |
(Added info on oscillator mode comparisons (2007-08-21).) |
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the Program Change -command's parameter isn't deciphered yet so I'm not certain what | the Program Change -command's parameter isn't deciphered yet so I'm not certain what | ||
instrument should go where). | instrument should go where). | ||
== 2007-08-21 (Tuesday) - Oscillator mode comparison etc == | |||
Compared the used oscillator modes in the Apple IIGS AGI games from | |||
both the instruments and samples: | |||
I found these used combinations of modes: | |||
* Both waves (A and B) in an oscillator use the same mode: | |||
** Oneshot (Used very much by samples and by a few instruments (Probably drums, I presume)) | |||
** Loop (Used quite much by samples, very much by instruments) | |||
** Loop + Halt (The only thing using this is the unique instrument that has four oscillators) | |||
** Swap (The only thing using this is the unique instrument that has four oscillators) | |||
* Wave A and B in an oscillator use different modes: | |||
** Oneshot / Loop + Halt (Used quite much by samples and by a few instruments) | |||
** Loop / Loop + Halt (The only thing using this is Police Quest I's sample 12) | |||
** Swap / Swap + Halt (The only thing using this is Gold Rush's sample 60) |
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