Difference between revisions of "User:Buddha^/GSoC2007-ProjectDiary"

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Added info on oscillator mode comparisons (2007-08-21).
(Added info on done stuff on 2007-08-20.)
(Added info on oscillator mode comparisons (2007-08-21).)
Line 1,337: Line 1,337:
the Program Change -command's parameter isn't deciphered yet so I'm not certain what
the Program Change -command's parameter isn't deciphered yet so I'm not certain what
instrument should go where).
instrument should go where).
== 2007-08-21 (Tuesday) - Oscillator mode comparison etc ==
Compared the used oscillator modes in the Apple IIGS AGI games from
both the instruments and samples:
I found these used combinations of modes:
* Both waves (A and B) in an oscillator use the same mode:
** Oneshot (Used very much by samples and by a few instruments (Probably drums, I presume))
** Loop (Used quite much by samples, very much by instruments)
** Loop + Halt (The only thing using this is the unique instrument that has four oscillators)
** Swap (The only thing using this is the unique instrument that has four oscillators)
* Wave A and B in an oscillator use different modes:
** Oneshot / Loop + Halt (Used quite much by samples and by a few instruments)
** Loop / Loop + Halt (The only thing using this is Police Quest I's sample 12)
** Swap / Swap + Halt (The only thing using this is Gold Rush's sample 60)
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