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(Remove Pajama Sam 1 bugs, which occur in the original game, since they are already mentioned on separate page.) |
(→Sound system: Remove section, it's all implemented now) |
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== General Issues == | == General Issues == | ||
* | * Add descumm support for the array changes in HE72+ games to help solve bugs. | ||
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs. | * Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs. | ||
* Fix broken sync. of songs, if the game is paused during a song. | * Fix broken sync. of songs, if the game is paused during a song. | ||
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by \xYY like it is done in C. | by \xYY like it is done in C. | ||
== | == Backyard Soccer == | ||
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource. | |||
* On rare occasions, the soccer ball can leave a trail over the GUI. | |||
* | |||
== | == Blue's Birthday Adventure == | ||
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]). | |||
== | == Blue's Treasure Hunt == | ||
* Add support for switching between the two sets of resource files, and detecting when that switching should occur. | |||
* Add support for | |||
== Putt-Putt Saves the Zoo == | == Putt-Putt Saves the Zoo == | ||
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== Fun Shop titles == | == Fun Shop titles == | ||
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor. | * Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor. | ||
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button. | * Add support for processWizImage mode 17, used draw circle when first selecting shapes button. | ||
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes. | * Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes. | ||
==Russian versions== | ==Russian versions== | ||
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=== Freddi Fish and Luther's Water Worries === | === Freddi Fish and Luther's Water Worries === | ||
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past. | * The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past. | ||
=== Pajama Sam 2 === | |||
* Add support for the custom localization code used to handle speech, in this particular port. | |||
== Future == | == Future == | ||
* Add | * Add sound compression support for music/speech files? | ||
* Add support for resource queuing, to help playing from CD? | * Add support for resource queuing, to help playing from CD? | ||
== 16bit Color Games == | == 16bit Color Games == | ||
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game. | * Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game. | ||
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects. | |||
=== U32 library calls === | === U32 library calls === | ||
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game. | Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series. | ||
* The U32 code controls the players movements on field in basketball | * The U32 code controls the players movements on field in basketball | ||
* The U32 code controls the | * The U32 code controls various aspects of the game in moonbase | ||
* | === Backyard Baseball 2003 === | ||
* Add support for fade effects, used when moving between menus. | |||
=== Backyard Football 2002 === | === Backyard Football 2002 === | ||
* | * Add support for fade effects, used when moving between menus. | ||
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play. | |||
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time. | |||
=== | === Backyard Soccer MLS Edition === | ||
* | * See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]]. | ||
* | * The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen. | ||
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net. | |||
=== | === Backyard Soccer 2004 === | ||
* Add support for | * See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]]. | ||
* Add support for fade effects, used when moving between menus. | |||
=== | === Freddi Fish 5 === | ||
* Add support for | * Add support for fade effects, which are used by the title screen. | ||
=== | === Moonbase Commander === | ||
* Add support for | * Add support for additional wizImage compression types (4, others) used. |
edits