XCOMPILE is also known as XPAT Compile / XCOMPILE MFC Application
XCOMPILE compile Code of the SPT Scripts into the XCS Files, See SPT Script section
Version: 1.0 (currently only known that 1.0 exists) developed in 1995
Application 16-bit NE
XCOMPILE.EXE Options (at the line when : appears that means that it is a overview for that section of XCOMPILE) (and when a Word and then - follows that means it is an option that can be used)
Project Information:
Project Name - Write here your Name for your Project for the XCS File.
X Resolution - here can be the X Resolution added.
Y Resolution - here can be the Y Resolution added.
Allow Modification and Recompilers - does same as it as mentioned.
Scripts:
Path - here you need to write down the Path where XCOMPILE can find your Script (.SPT).
Update Path - currently not known.
Name of the Starting Script - write here how your Script is named so that XCOMPILE can search for it.
DLLs:
Path - here you need to write down the Path where XCOMPILE can find your DLL.
Update Path - currently not known.
How to use XCOMPILE.EXE
Use it at your own Risk! XCOMPILE is sometimes very unstable.
Run the program at first! (you find it in on D or whatever your CD/DVD Drive Letter its is stored in Letter/SETUP) (or even better extract the entire Folder named SETUP to your Hard Drive to avoid Read/Write problems)
at first write your Project Name into Project Name
then write your X and Y Resolution if wanted otherwise keep it at 0 , then you choose if you wanna uncheck "Allow Modifications and Recompilers".
Write now your Path to your Scripts Folder (Scripts are .SPT Files) (Note: you only need to do \ because XCOMPILE searches in the Path where it is stored.)
Leave Update Path blank for now.
Write by Name of Starting Script how your Script is called liked (example: example.spt).
Now write the Path where the DLL Files are stored (you need to to the same as for Path for the Script File).
Leave Update Path empty.
Now press on the Save button (Floppy icon).
Then a new Window pop up, "Enter Base Path for the Compiler", write here in which Folder XCOMPILE.EXE is located (Note: Only add to the Path of the Folder where XCOMPILE is stored is enough example: \ ). (you can choice Force Recompile if wanted / required.)
Congrats, now the Script gets compiled!
RLEMAP.EXE
RLEMAP is also known as RleMap for Win32 Console
RLEMAP.EXE can convert your Images into other Image formats.
Command line parameters: Syntax: RleMap [-d] [-r] [-nohead] [-notail] Filename_or_Mask
-r recurse subdirectories
-d set DM header signature for bitmaps (otherwise set BM signature)
-nohead remove 1st frame (& associated audio) from FLX file
-notail remove circular tail frame (if present) from FLX file
Supported File Formats: BMP, DMP, FLX, FLC, FLI
Versions
1.0.0.1 (LBT_KIND.EXE / LBTKA.EXE)
1.0.0.2 (XPATFCD.DLL)
Sound
Sound and Music are stored in WAV files.
Frequency 22050 hz Mono
Graphics
Graphics are controlled by GRAPHSRV.DLL and using the Sync Engine for that.
Sprites are stored in BMP files
XCS Scripts
XCS Scripts are responsible for handling the Game logic etc