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  • ...filename, if you don't know it already. For some games this is obvious as there only is a single data file. For games that ship on multiple disks, select t In most cases, the tool to be used will be automatically detected, if there are multiple options, you must manually select the correct tool to be used,
    24 KB (3,966 words) - 10:39, 10 September 2023
  • Besides adding specific md5s, there is a shortcut for forcing a directory to be detected as a director game. There is a number of debugflags which could be turned on. The up-to-date list cou
    11 KB (1,658 words) - 11:17, 24 May 2024
  • ScummVM is a highly portable application. To achieve that, there are different interfaces to access platform-specific functionality. Our API ...e need both a framework for the tests, as well as an extensive test suite. There are several different approaches to testing which all are of independent in
    16 KB (2,660 words) - 18:27, 25 April 2018
  • ...for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others. ...nt Sections. If the Document does not identify any Invariant Sections then there are none.
    20 KB (3,280 words) - 00:08, 23 February 2009
  • ...accepts client connection. There is a '''MAX_CONNECTIONS''' limit, and if there is no more room, connection is dropped. This ClientHandler works until Reader says there is no more content. In that case it replaces itself with GetClientHandler w
    4 KB (646 words) - 10:28, 9 August 2016
  • |Are we there yet?||||Untested||||| |Are we there yet? 2||||Untested|||||
    213 KB (28,944 words) - 12:04, 14 June 2024
  • ...runk yet. Thus, we should keep this task's description around for the time being.</span> ..... } while(...)" and also suffers from various other limitations (like not being able to correctly recognize "continue" and "break" statements.
    4 KB (710 words) - 14:19, 16 December 2014
  • ...e>plumber</code> engine is the simplest one by far, and you can start from there to see the overall structure of an engine. Then you can select an engine fo ...he OSystem API implementation between several modules, the GraphicsManager being maybe the most important. Most modular backends use the [https://www.libsdl
    21 KB (3,322 words) - 09:51, 10 August 2023
  • Note that the "Byte" offsets for each section are specified as being from the start of that section and not the start of the file. Repositioned 0x0400 (is being repositioned in this cycle)
    19 KB (3,180 words) - 10:15, 12 March 2017
  • ...rate detection_tables.h header, which is included in detection.cpp for use there. ...s global options, which are mainly editable in Options dialog in GUI. Then there are sections for each separate game. Additionally some of ports define thei
    18 KB (2,833 words) - 22:09, 3 November 2023
  • Most desktop development machines being [https://en.wikipedia.org/wiki/Endianness little-endian] nowadays, proper e #* Unfortunately, it's a pricey niche system, and there's no guarantee that big-endian OS options will be maintained for long.
    13 KB (1,972 words) - 09:13, 8 January 2023
  • With Audio Channels you can see which VMD file is being played Use stands for Type shows in which region the zone is there are different (region, 3D object, bitmap mask)
    13 KB (2,337 words) - 10:36, 1 May 2024
  • * get to rid of the evil global gBitFormat! We are mostly there now, outside of the graphics/ directory only the WinCE port access it for a ...ved now, but some uses remain, mostly related to detecting / adding games. there was an extensive discussion on -devel on how to resolve this, now only some
    15 KB (2,494 words) - 01:03, 4 July 2011
  • writes when a game is being created. continues until the start of the message section has been reached. There
    40 KB (5,568 words) - 21:58, 30 November 2011
  • ...ined junk at the beginning, which results in the animations and the speech being out of sync. If the garbage is removed from the beginning of the ripped tra ...uses the appended sort of "raw data" for lip-sync, that's why its working there (see http://www.youtube.com/watch?v=kD6EM7v6R8Y#t=2m23s). We may possibly e
    18 KB (3,132 words) - 08:41, 11 December 2020
  • ...ns on Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris), and there is even a port on AmigaOS (which is a big-endian system). Recent developmen ...though the work done was eventually merged into our main repository, after being worked on further by a team member). After stepping back to review our proc
    20 KB (3,291 words) - 17:17, 19 February 2015
  • ...amatically effect performance. Please see the notes by each game to see if there are issues with speed when using compressed audio. ...lly recommended hardware are some of the factors that could lead to a game being considered unsupported.
    13 KB (1,916 words) - 10:55, 31 July 2009
  • ...d to really struggle to meet their goals. GSoC becomes a burden instead of being fun.'' ...ions and help you decide whether you like to work with us. Your chances of being accepted later on will also be much higher if we already know you a bit. An
    7 KB (1,305 words) - 18:38, 13 April 2022
  • ...Director tool. We added so far support for Director 3 and Director 4, but there is much more work related to the specific Xtras, increasing compatibility a ...o their RGBA components before being blended, and then the resulting color being composed back. Those generic decompositions and composition operations are
    8 KB (1,180 words) - 17:00, 18 November 2023
  • Both bytes are 0 if there is no description ...byte as you would use for 16 colors), each byte specifies how many pixels there are to be in a row and what color they are. I will refer to these groups of
    15 KB (2,356 words) - 02:57, 23 January 2011

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