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  • ...IWiki/View|view]], [[AGIWiki/Picture|picture]] and [[AGIWiki/Sound|sound]] resources and to receive and act on input from the player, thus determining everythin ...e programmed in a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming language
    1 KB (178 words) - 10:39, 23 January 2022
  • ...ndex file contains special information to allow quick random access to the resources in the other game files. It also includes the room names and some max limit == DSOU - Directory of Sound ==
    11 KB (1,612 words) - 13:32, 16 November 2021
  • === Sound === * Ween: Wrong speaker sound when putting away items on some machines.
    6 KB (885 words) - 18:30, 28 April 2024
  • ...t least one case, position inside) the tracks. The VGA version has all its sound and music stuffed into one long audio track, and expects everything to be e ...is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. It should be timed so that music reaches a crescendo as the screen changes
    11 KB (1,753 words) - 18:49, 28 June 2023
  • ...d [[AGIWiki/Sound|Sound]] editor. However, it does allow Picture and Sound resources to be imported from other programs and added to a game's resource files. It ...he suite are editors for [[AGIWiki/Logic|Logic]] and [[AGIWiki/View|View]] resources. Also included is a [[AGIWiki/WORDS.TOK|WORDS.TOK]] editor, an OBJECT edito
    6 KB (1,000 words) - 19:37, 6 October 2020
  • * [[PalmOS]] -- small screen, no keyboard, low resources, low memory * [[SymbianOS]] -- small screen, no keyboard, low resources, low memory
    5 KB (733 words) - 19:06, 4 November 2008
  • ...re used for the music but PC Speaker instruments are also available in the resources. ...on with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('
    1 KB (184 words) - 23:42, 24 July 2020
  • = Missing/corrupt Resources = * Jones CD: The sound track in some versions contained junk at the beginning, which results in th
    18 KB (3,132 words) - 08:41, 11 December 2020
  • | If the score has changed (var (3)) or the sound has been | | resources except | |
    5 KB (278 words) - 16:29, 7 August 2013
  • ...ed - allowed one to view VIEW resources, add, extract, delete and renumber resources ...i/AGIGLUE|AGIGLUE]] which allows you to create AGI v2 or v3 vol files from resources stored as files.
    6 KB (845 words) - 17:23, 23 February 2022
  • ...sound-based puzzles can be enabled via the "Enable subtitles for important sound effects" option on the Game tab. ==Resources==
    3 KB (465 words) - 03:49, 21 March 2024
  • ...are what makes an AGI game unique. Together they make up the collection of resources that make the game what it is. In order to run an AGI game, you need ''all' ...Wiki/View|view]], [[AGIWiki/Picture|picture]], and [[AGIWiki/Sound|sound]] resources for the game. Most games only have a few of these files, rather than the ma
    2 KB (287 words) - 18:58, 23 February 2016
  • ...g a game to ScummVM, you should choose the subdirectory containing the AGS resources (usually ''ac2game.dat'', ''speech.vox'' and others) |Ancient Aliens - The Roots of Sound||||Untested|||||
    198 KB (26,729 words) - 18:20, 21 May 2024
  • ...</tt> and <tt>getMetaEngineFromEngine</tt> which do the same thing as they sound like. These help out in various scenarios where you would need the matching ...m is that these fallback detection methods are heavily dependent on engine resources.
    11 KB (1,735 words) - 18:43, 19 October 2020
  • If you can't hear any sound, make sure that your QEMU run script has the <code>-device ES1370</code> op ==== Sharing resources ====
    13 KB (1,972 words) - 09:13, 8 January 2023
  • == Resources == ...ity is not supported. It uses the exactly same scene files, but graphics, sound and videos are all PlayStation-specific.
    819 bytes (109 words) - 22:09, 28 April 2021
  • *[[The Sound of One Hand Clapping]] ==Resources==
    815 bytes (105 words) - 15:09, 28 September 2020
  • * [[SCI/Fan Games/F#Footsteps Sound Demo|Footsteps Sound Demo]] * [[SCI/Fan Games/S#SCI Digital Sound Pack 1 - Doors|SCI Digital Sound Pack 1 - Doors]]
    4 KB (713 words) - 06:18, 26 June 2018
  • ...ommand causes the interpreter to halt execution of the current script. The resources on the memory heap are dumped (with the exception of logic 0). The followin * If a [[AGIWiki/Sound|sound]] is playing, it is stopped.
    3 KB (512 words) - 15:11, 25 October 2018
  • ...ommand causes the interpreter to halt execution of the current script. The resources on the memory heap are dumped (with the exception of logic 0). The followin * If a [[AGIWiki/Sound|sound]] is playing, it is stopped.
    3 KB (489 words) - 15:10, 25 October 2018

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