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  • Note 1: For the Steam version in particular: |1
    11 KB (1,753 words) - 18:49, 28 June 2023
  • ...inor release marks the exact version we release, e.g. ScummVM 2.6.0 or 2.6.1. * Make the release plan, normally 1-2 weeks before branching, 3-4 weeks for bug fixing, 2 weeks after tagging b
    18 KB (2,879 words) - 23:26, 4 January 2024
  • === Adi 1 === ''ADI 1 packages was sold for Amstrad CPC, Spectrum, Atari ST, Amiga and PC.
    6 KB (800 words) - 16:47, 2 February 2024
  • box matrix is stored as rtMatrix resource #1 left_x : (1 byte)
    3 KB (386 words) - 13:33, 16 November 2021
  • {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="width:100%" |[[1 1/2 Ritter]]||ritter||style="background:#9eff3d;"|Completable||None.||Yes
    23 KB (3,269 words) - 17:48, 22 February 2024
  • [[AGI/Fan_Games/A#AGI Contest 1 Template|AGI Contest 1 Template]]<br /> [[AGI/Fan_Games/A#Al Pond 1: Lives forever|Al Pond 1: Lives forever]]<br />
    12 KB (2,139 words) - 06:15, 25 February 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellspacing="0" cellpadding="2" width=100%
    12 KB (1,976 words) - 16:45, 21 February 2009
  • # [[#Translated messages|a block with the translated messages for language 1]] # [[#Codepage mapping|a block with the mapping for codepage 1]]
    6 KB (797 words) - 13:32, 30 August 2020
  • {| border="1" cellspacing="0" cellpadding="2" {| border="1" cellspacing="0" cellpadding="2"
    12 KB (1,634 words) - 23:01, 24 February 2020
  • * Missing features of original WME 1.x: * Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens a
    9 KB (1,284 words) - 01:16, 18 June 2021
  • Make a map (7x7, A-G horizontal, 1-7 vertical), you start at A1. | 1
    3 KB (506 words) - 12:51, 17 March 2022
  • | Gobliiins|Gobliiins 1 | 1.00
    7 KB (975 words) - 15:19, 29 November 2023
  • <tr><td>0x0a</td><td>UInt16LE</td><td>Offset to 1 byte for the tileset index, followed by 16 bytes of palette data, and then <tr><td>0x1c</td><td>UInt16LE</td><td>Offset to object 1 image location</td></tr>
    11 KB (2,063 words) - 02:43, 17 May 2024
  • ID 1 byte unknown 1 byte
    5 KB (689 words) - 13:48, 16 November 2021
  • {| border="1" cellpadding="2" width=100% {| border="1" cellpadding="2" width=100%
    9 KB (1,260 words) - 04:47, 29 March 2022
  • TYPE Palette = ARRAY[0..39] of EGACOLOR[0..1] <(0,0), (1,1), (2,2), (3,3), (4,4), (5,5), (6,6), (7,7),
    15 KB (1,371 words) - 04:10, 31 January 2009
  • Colours 0, 1, 2 and 3 on the priority screen are used for “control lines” which dete 1 blue 0x00 0x00 0x2A
    23 KB (3,655 words) - 11:11, 1 February 2015
  • version=1.5.0| agi=yes Build 1|
    19 KB (3,298 words) - 10:29, 3 June 2020
  • |style="border=1";width:250px|''#'' -- Game needs more than one pass to test {| border="1" cellpadding="2" width=100%
    13 KB (1,995 words) - 21:57, 25 August 2008
  • {| width="50%" border="1" cellpadding="4" | width="90%" | Unknown (always seems to be either 0 or 1)
    9 KB (1,585 words) - 11:11, 1 February 2015

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