Wintermute/TODO

From ScummVM :: Wiki
Jump to navigation Jump to search

Status

See Wintermute Games for a list of the current state of the various games.

Main ToDo items

Main missing Features

  • Screenshots are missing for most of games
  • Missing features of original WME 1.x:
    • Sprite blending modes (are they still missing???)
    • Sprite alpha masks
    • Grayscale conversion for game saves thumbnails not yet implemented
    • Sound effects like SoundFXEcho are not implemented
    • Sound SetPosition - not implemented for playing sounds yet
  • Missing 3D games and OpenGL render features:
    • AdActor3DX::parseEffect D3DX effect are not implemented
    • setup3D fog not yet implemented
    • enableShadows/disableShadows not implemented yet
    • AdSceneGeometry::storeDrawingParams not yet implemented
    • scGetProperty/scSetProperty VideoSkipButton not implemented
    • takeScreenshot/saveScreenshot not yet implemented
    • onWindowChange/restore/setWindowed/windowedBlt not yet implemented
    • indicatorFlip/forcedFlip not yet implemented
    • drawRect not yet implemented
    • displayHalfTrans not yet implemented
    • putPixel/getPixel/comparePixel not yet implemented
  • Debugger & Compiler
    • Print & edit variables for cheating and for fun
    • Warp to scenes to reproduce some game-specific bugs faster
  • Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens and level editors bundled inside game packages)

Features required for a few games only

  • Non-English input is not supported
    • Required for Russian version of Alpha Polaris
    • Optional for Pole Chudes word guessing game in Russian
  • Some plugins are not implemened:
    • Standard plugins (however, there are no known games that use them)
    • wme_displacement.dll for Beyond the Threshold
    • wme_vlink.dll for Sunrise
    • wme_blackandwhite.dll for Stroke of Fate dilogy
    • wme_shadows.dll for Stroke of Fate dilogy
  • Some externals are not implemented:
    • routine.dll for Stroke of Fate dilogy
    • protect.dll for Stroke of Fate dilogy
  • Engine-specific hacks are not implemented for engine forks:
    • Add File() hacks for Sunrise
    • Add SetGammaDefault() / RestoreGamma() methods for Oknytt
    • Add a dozen of new methods for The Last Crown: Midnight Horror
    • Add a dozen of new methods for J.U.L.I.A.: Among the Stars and J.U.L.I.A.: Untold

Known Issues and TODOs

  • Render issues:
    • PSP: Pixel Format RGBA8888@4 is not supported [Bug #12585]
    • WME3D: rendering does not support screen size change [Bug #12630]
    • WME3D: rendering does not support overlays [Bug #12631]
    • Dirty rects are working wrong sometimes. Notable case: Helga Deep in Trouble - Graphic mistake [Bug #9683]
    • WME: Engine doesn't use correct screenmode [Bug #11160]
  • Performance issues:
  • Font issues:
    • Last letter of text lines is missing sometimes. Notable case: 1 1/2 Ritter - Menu font problem [Bug #11007]
    • Some persian fonts seems to be a bit cropped

Legacy TODO List

Not sure if this is already fixed or not. Need to look at this later.

  • Optimize UITiledImage
  • Use more than one dirty rect
  • Font-sizes are wrong enough to allow Dirty Split to draw text that is hidden in the original game (most visible on the coin-interface)
  • Alpha-masks for Theora-videos are broken on big-endian platforms

Bugs Also in the Original

In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).

Note that neither of these lists is complete.

Not Fixed

  • WME: Dirty Split - Dialog coming out of wrong character [Bug #6203]
  • WME: Some games are using same fonts for selected and normal text [Bug #11287]
  • WME: The Kite - Overlapping bug [Bug #6721]

Fixed

  • WME: 1 1/2 Ritter - Graphical slider issues in sound options menu [Bug #6567]
  • WME: Bickadoodle - Assertion on climbing the mountain [Bug #6594]
  • WME: Rosemary - Sprite flaw on going upwards [Bug #6572]
  • WME: Add save thumbnails to Corrosion [Bug #11032]

Known Issues for specific 2D games

Known Issues for 1/2 Ritter

  • WME: 1 1/2 Ritter - Menu font problem [Bug #11007]

Known Issues for 5MA

  • WME: 5MA - wasps animation is too slow [Bug #6649]

Known Issues for Carol Reed 4 - East Side Story

  • wants "framd.ttf"

Known Issues for FoxTail

  • selection arrow in dialogues menus seems to be drawn a pixel off comparing to original game (need more testing with different FoxTail versions)
  • text in books contains extra '^' character at the beginning of some paragraphs (incorrect split? some kind of specially added control character?)
  • saveload progress bar is not drawn under overlay (I need to learn how to deal with dirtyrects to fix this)
  • savegame description encoding seems to be wrong for some reason for Russian (may be caused by changing encoding during the game)
  • OpenGL render does not support dynamic lighting: `WARNING: BaseSurfaceOpenGL3D::getPixel not yet implemented!`

Known Issues for Ghost in the Sheet

  • WME: Ghost in the Sheet - Freeze of final cutscenes [Bug #6533]

Known Issues for Helga Deep in Trouble

  • WME: Helga Deep in Trouble - Graphic mistake [Bug #9683]

Known Issues for J.U.L.I.A.: Among the Stars

  • Some methods should be added for JULIA subengine

Known Issues for J.U.L.I.A.: Untold

  • It's unknown if level editor is accessible and working correctly

Known Issues for Monday Starts on Saturnday & Golden Calf

  • Temporary screenshot bmp is not generated at the right location
  • File.Copy is not implemented

Known Issues for Rhiannon

  • WME: Rhiannon - Animation freeze of the final outtro [Bug #6569]
  • WME: Rhiannon - Animated background objects are pink blobs [Bug #11568]

Known Issues for Rosemary

Known Issues for Space Madness

  • File.Copy() is not implemented, so extras wallpapers are not exported to saves folder from data.dcp

Known Issues for The Kite

  • WME: The Kite - Script runtime errors [Bug #6722]

Known Issues for The Shine of a Star

  • WME: The Shine of a Star - Problems at shovel puzzle scene [Bug #9720]

Known Issues for Vsevolod

  • WME: Vsevolod (DEMO) - Assertion in Intro [Bug #6612]
  • WME: Vsevolod (DEMO) - Assertion on taking the dagger [Bug #6613]

Known Issues for White Chamber

  • WME: white chamber - bot flickers when changing directions [Bug #6652]
  • WME: white chamber - slow scrolling [Bug #6653]

Known Issues for specific 2.5D games

Known Issues for Alpha Polaris

  • Cyrillic input is required for Russian version of Alpha Polaris to be completable

Known Issues for Art of Murder 1: FBI Confidential

  • Directory.GetDirectories() is required

Known Issues for J.U.L.I.A. (original)

  • Requires sprite-rotation for a puzzle

Known Issues for The Last Crown: Midnight Horror

  • Some methods should be added

Known Issues for Sunrise

  • Plugin wme_vlink.dll for new video codec should be added
  • File() method should return hardcoded values for "while", "true", and "pDevice" values
    	var file = new File("while");
    	file.OpenAsText(1);
    	var code = file.ReadLine();
    	file.Close();
    	if((code != "EAA34D79-55CE-4d4f-8DFA-A7B733713DB7")) {
    		Sleep(300000);
    		Game.QuitGame();
    	}
    
    	var file = new File("true");
    	file.OpenAsText(1);
    	var code = file.ReadLine();
    	file.Close();
    	if((code != "9B EB FB 94 84 8E C7 3C 94 AA 0E E2 59 AF B6 D7 30 1D DB 5B 1A 49 2d C7 A7 2C 5C FB 3C 96 75 4f 75 99 4A 2E C8 06 9A 4a BB 77 EA 04 E7 30 59 F3")) {
    		Sleep(300000);
    		Game.QuitGame();
    	}
    
    var file = new File("pDevice");
    file.OpenAsText(1);
    var code = file.ReadLine();
    file.Close();
    if((code != "#include<windows.h>#include<d3d9.h>#include<d3dx9.h>BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReasonForCall, LPVOID pvReserved){return true;}")) {
    	Sleep(300000);
    	Game.QuitGame();
    }
    
  • File() method should lookup other files at /txt/ folder inside DCP package, not at the package root