User Manual/Appendix: Graphic filters

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Graphic filters

ScummVM offers several anti-aliasing filters to attempt to improve visual quality. These filters take the original game graphics, and scale it by a certain fixed factor (usually 2x or 3x) before displaying them to you. So for example, if the game originally ran at a resolution of 320x200 (typical for most of the SCUMM games), then using a filter with a scale factor of 2x will effectively yield 640x400 graphics. Likewise a 3x filter will give 960x600.

ScummVM uses the following graphic filters:

Name Factor Description Snapshot
Normal 1x No filtering, no scaling, fastest
Maniac Mansion Normal
2X 2x No filtering, simple pixel duplication (default for non 640x480 games)
Maniac Mansion 2X
3X 3x No filtering, simple pixel duplication
Maniac Mansion 3X
2xSAI 2x SAI filter
Maniac Mansion 2xSAI
Super2xSAI 2x Enhanced 2xSAI filtering
Maniac Mansion Super2xSAI
SuperEagle 2x Less blurry than 2xSAI, but slower
Maniac Mansion SuperEagle
AdvMAME2x 2x Doesn't rely on blurring like 2xSAI, fast
Maniac Mansion AdvMAME2x
AdvMAME3x 3x Doesn't rely on blurring like 2xSAI, fast
Maniac Mansion AdvMAME3x
HQ2x 2x Very nice high quality filter but slow
Maniac Mansion HQ2x
HQ3x 3x Very nice high quality filter but slow
Maniac Mansion HQ3x
TV2x 2x Interlace filter, tries to emulate a TV
Maniac Mansion TV2x
DotMatrix 2x Dot matrix effect
Maniac Mansion DotMatrix

Click on the images above to display them at their real size and see the effect of the graphic modes.

To select a graphics filter from the command line, use the '-g' option (see Command line options), e.g.:

scummvm -gadvmame2x monkey2

There is always a speed impact when using any form of anti-aliasing/linear filtering. Filters can be especially slow when ScummVM is compiled in a debug configuration without optimizations. For these reasons, not all backends support all (or even any) of the filters listed above; some may support additional ones. The filters listed above are those supported by the default SDL backend.

Note 1: The final resolution depends on the original resolution of the game you are playing. For example, the FM-TOWNS version of Zak McKracken uses an original resolution of 320x240, hence for this game the final resolution with a scaler will be 640x480 (2x) or 960x720 (3x). Likewise, games that were originally 640x480 (such as Curse of Monkey Island or the Broken Sword games) will be scaled to 1280x960 (2x) and 1920x1440 (3x).

Note 2: When setting a graphic filter in the general ScummVM options it only applies to the games that have a low original resolution (e.g. 320x200 or 320x240). To use a graphic filter with a game that has a higher original resolution (e.g. 640x480) you need to specifically set the graphic filter in the settings for that game.

Comparison

Comparison of 2x graphic modes

Comparison of the 2x graphic modes (2X, TV2x, AdvMAME2x, 2xSAI, Super2xSAI, SuperEagle, HQ2x and DotMatrix)

Comparison of 3x graphic modes

Comparison of the 2x graphic modes (3X, AdvMAME3x, HQ3x)