TsAGE/TODO

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Revision as of 21:01, 6 May 2011 by Strangerke (talk | contribs) (After a check, scene 7000 is fixed too by Dreammaster recent commits)
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This is a list of things that still need to be handled properly for the Ringworld game:

  • Add sound support
    • Adlib
    • Sound Blaster
    • GUS
    • Midi (MT-32)

Known engine bugs:

  • Scene 7600: The ship should be reduced to a single pixel when approaching the floating fortress. It's currently not visible, (most likely rounded to 0 pixel).

Known hardcoded logic bugs:

  • Scene 4301: Broken savegames : "Unknown class name 'PaletteRotation' encountered trying to restore savegame!"
  • Scene 5100: When the flesheaters are surrounding Quinn, they move EXTREMELY fast
  • Scene 6100: The probe commands seem a bit broken: you can't go straight forward (always turning in a direction) and only on direction is available (either left, or right, but not both). It's still completable, though
  • Scene 9150: The 'Talk' cursor is displayed during the first cutscene, which seems inappropriate.
  • Scene 9200: When the bed is burning, Quinn exit the scene, then reenter it. Hotspots seems disable at this point.
  • Scene 9700: Dialogs are not skippable. It looks wrong (to be verified)
  • Scene 9900: USE cursor is displayed all the time, it looks wrong

Game is now completable.