The X-Files Game
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The X-Files Game | ||
---|---|---|
First release | 1998 | |
Also known as | agrippa | |
Developed by | HyperBole Studios | |
Published by | Fox Interactive | |
Distributed by | Fox Interactive | |
Platforms | Windows 95, Mac, Playstation 1 | |
Resolution | 640x480, 256 colors | |
Engine | VirtualCinema | |
Support | Not supported | |
Available for Purchase |
Not available |
The X-Files Game is an interactive movie point-and-click adventure video game developed by HyperBole Studios and published by Fox Interactive. The game was released for Microsoft Windows, Mac OS and PlayStation in 1998, and is based on the television series The X-Files.
Versions
- PC: 7 CD \ 1 DVD (not sold seperatly)
- PS1: 4 CD
Gameplay
Technical Details
- Folder Structure:
- xg: UberVariables video sequences
- xn: Navigation with animation sequence
- xs: Music and Samples
- xt: Text Files, content from Willmore's computer and Mobile phone.
- xv: FMV and Hotspots
- Game's Metadata: .hdb, .gam, .x
- Embedded database files using NeoAccess Database from NeoLogic Technology.
- Used for game's logic metadata and saved game
- Navigation Images: .nmv
- QuickTime mov container
- 2 JPEG video Stream: 1-higher quality, 2-lower quality
- Used for player naviation through the scenes
- Picture File Format: .pff
- JFIF (JPEG) Apple Mark jpeg files bundled into one PFF file
- Images has 8BIM additional resources from Photoshop file format (https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/)
- JFIF (JPEG) Apple Mark jpeg files bundled into one PFF file
- FMV: .xmv
- QuickTime mov container
- Various streams: video, audio, subtitles
- Video: cvid Cinepak | jpeg JPEG | rpza Quick Time Road Pizza | vob DVD
- Audio: ima4 ADPCM | qdmc QDesign Music 2
- Subtitles: text Timed Text
- Audio: .amv, .dmv, .mus
- QuickTime mov container
- Audio: ima4 ADPCM
- Music: .mus file
- Ambient and Sound Effects: .amv
- Phone, Computer, Doors : .dmv
- QuickTime mov container
- Hotspots: .hot
- Click Regions around the scene
- Format:
- Header: 4 bytes (HSPT) follow by 4 bytes uint32 (number of Hotspots)
- Content: for each hotspot -> 4 bytes uint32 (script id) 2 bytes uint16 (left) 2 bytes uint16 (right) 2 bytes uint16 (top) 2 bytes uint16 (bottom) 4 bytes uint32 (start time) 4 bytes uint32 (end time)
- Format:
- Click Regions around the scene