The Madness of Roland
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The Madness of Roland | ||
---|---|---|
First release | 1992 | |
Also known as | roland | |
Developed by | HyperBole Studios | |
Published by | ||
Distributed by | ||
Platforms | MPC, Windows 3.1 | |
Resolution | 640x480, 256 colors | |
Engine | VirtualCinema | |
Support | Not supported | |
Available for Purchase |
Not available |
The Madness of Roland is an interactive novel and audiobook with FMV cutscenes that adapts the epic poem Orlando Furioso about medieval French king Charlemagne's heroic paladin Roland who falls tragically in love with sorceress Angelica and loses his mind.
Versions
- PC: 1 CD
Gameplay
The game was built using Visual Basic 3 and has Windows Forms used within the game. I believe we can implement most of it and create a simple UI that will handle some of the form interactions. It has some game flags that records the user interaction with some of the screens which can lead to different endings, but most of the game can be played freely, choosing any character and chapter, but it is intended to be played/listened like an audiobook.
Technical Details
- Folder Structure:
- HYPER: Tool tips/hyper links the player can hover with the mouse
- MENUS: Menu screens
- QT: Quick Time container files
- SCREENS: Gameplay chapter screens
- RLE Bitmap Compressed Images: .rle
- The screens are all RLE images with few BMP files
- Quick Time Container: .mov
- Both Audio and Video
- Video: sms SMS
- Audio: raw PCM
- Both Audio and Video