Gob/Bugs
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Revision as of 16:27, 25 November 2024 by Md5 (talk | contribs) (→Woodruff And The Schnibble Of Azimuth (woodruff): Added bug that also exists in the original)
This is a list of known bugs in the games that also occur in the original interpreters.
Gobliiins (gob1)
Fixed in ScummVM
- Gobliiins stuck after restart from UOTODDV [Bug #4909]
- Gobliiins stuck after restart from ICVGCGT [Bug #5359]
Not Fixed in ScummVM
- Scene 12: Inside the Wizard’s House FTQKVLE - Reloading this scene when the Bee is sitting on the top shelf results in bee continuing to fly round i.e. state not cleared [Bug #6320]
- Scene 14: The Carrot Patch EWDGPNL - Punching the carrot with the key to release it also causes the stick you dropped earlier to vanish [Bug #6321]
Gobliins 2 (gob2)
- Anvil and Stool hotspots in Forge in wrong place [Bug #6326]
- Can't select Fingus or Winkle when clicking on stairs [Bug #6953]
Goblins Quest 3 (gob3)
- Coin available in alchemist's lab when it shouldn't [Bug #6328]
- Missing animation - King Bodd's slipper [Bug #4618]
Woodruff And The Schnibble Of Azimuth (woodruff)
- Priest doesn't prevent you from taking the disk [Bug #5901]
Bargon Attack (bargon)
Lost In Time (lost)
Fascination (fascination)
Urban Runner (urban)
Known Warnings
- Couldn't open video "hmx7-44"
- Couldn't open video "hin11-1"
- Couldn't open video "hnr11-7"
- Couldn't open video "MXRAMPART"
Fixed in ScummVM
Not Fixed in ScummVM
- In Hotel scenes, music level is too high and drowns out speech.
- Can be avoided by pressing down button on Mobile Phone and clicking to set Music Off.