AGI/Bugs

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Revision as of 14:52, 13 February 2016 by M kiewitz (talk | contribs) (added sq1 bugs)
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Bugs Found in the Original Games

Black Cauldron

Room 35: Sometimes rocks (or part of rocks) are staying on the screen, at least for PC DOS 2.0

AGI-Bugs-BlackCauldron-Glitch-Rock.png

Room 35: After getting hit by a rock, sometimes ego will fall endlessly on the spot, at least for PC DOS 2.0

AGI-Bugs-BlackCauldron-Glitch-Endless-Falling.gif

Space Quest 1

Room 35: Ulence Flats. Right when arriving after getting through the skimmer minigame, the prompt character ">" is gone

Room 65: Panel code entry. When clicking somewhere with the mouse, the game cursor won't point, where the mouse cursor points. ScummVM AGI behavior is accurate.