417
edits
(Oops. Didn't fully remove Amiga-style menus -item. Now fixed.) |
(Revised Buddha^'s section of the AGI TODO.) |
||
Line 10: | Line 10: | ||
* Better compatibility. NAGI is known to be more stable | * Better compatibility. NAGI is known to be more stable | ||
==== [[user:Buddha%5E|Buddha^]]'s | ==== [[user:Buddha%5E|Buddha^]]'s TODO for the AGI engine ==== | ||
* Write documentation for AGI256 and AGI256-2 hacks | |||
* Disable CGA rendering for AGI256 and AGI256-2 games | |||
* Finish the implementation of Apple IIGS sound support | |||
* Fix priority screen showing (For debugging) in AGI256 and AGI256-2 mode | |||
** Pretty much done, only ego's priority showing still missing. | |||
And some items that I'm not currently working on but they're here so | |||
I don't totally forget about them: | |||
* Add GUI-stuff to AGI fallback detector | * Add GUI-stuff to AGI fallback detector | ||
Line 18: | Line 27: | ||
*** Add fanmade.ini file support | *** Add fanmade.ini file support | ||
*** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)? | *** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)? | ||
* Add parsing of WORDS.TOK to AGI's predictive input (Don't just use the pred.dic that comes with ScummVM) | * Add parsing of WORDS.TOK to AGI's predictive input (Don't just use the pred.dic that comes with ScummVM) | ||
** Would make it impossible to have missing words in a game (Think about new fangames) | ** Would make it impossible to have missing words in a game (Think about new fangames) |
edits