Difference between revisions of "AGI/TODO"

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316 bytes added ,  20:48, 10 July 2007
Revised Buddha^'s section of the AGI TODO.
(Oops. Didn't fully remove Amiga-style menus -item. Now fixed.)
(Revised Buddha^'s section of the AGI TODO.)
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* Better compatibility. NAGI is known to be more stable
* Better compatibility. NAGI is known to be more stable


==== [[user:Buddha%5E|Buddha^]]'s more immediate TODO ====
==== [[user:Buddha%5E|Buddha^]]'s TODO for the AGI engine ====
 
* Write documentation for AGI256 and AGI256-2 hacks
* Disable CGA rendering for AGI256 and AGI256-2 games
* Finish the implementation of Apple IIGS sound support
* Fix priority screen showing (For debugging) in AGI256 and AGI256-2 mode
** Pretty much done, only ego's priority showing still missing.
 
And some items that I'm not currently working on but they're here so
I don't totally forget about them:


* Add GUI-stuff to AGI fallback detector
* Add GUI-stuff to AGI fallback detector
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*** Add fanmade.ini file support
*** Add fanmade.ini file support
*** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)?
*** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)?
* Study AGI engine's code
** For understanding's sake and for possible better objectification
* Add parsing of WORDS.TOK to AGI's predictive input (Don't just use the pred.dic that comes with ScummVM)
* Add parsing of WORDS.TOK to AGI's predictive input (Don't just use the pred.dic that comes with ScummVM)
** Would make it impossible to have missing words in a game (Think about new fangames)
** Would make it impossible to have missing words in a game (Think about new fangames)
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