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Difference between revisions of "AGI/TODO"

185 bytes added ,  14:33, 14 August 2007
Added suggestion about accurate white noise emulation for PCjr sound.
(Revised my TODO.)
(Added suggestion about accurate white noise emulation for PCjr sound.)
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* Custom picture/view/cel-dependent palettes
* Custom picture/view/cel-dependent palettes
** Example: Darken the backgrounds, lighten the ego and objects.
** Example: Darken the backgrounds, lighten the ego and objects.
* Accurate white noise emulation for PCjr sound
** Could make use of [http://web.inter.nl.net/users/J.Kortink/home/articles/sn76489/index.htm John Kortink's reverse engineering effort]


=== Completely Wishful Thinking ===
=== Completely Wishful Thinking ===
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
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