Difference between revisions of "AGI/TODO"

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263 bytes added ,  14:46, 14 August 2007
Added a couple of links to pages having information about the PCjr sound chip (Texas Instruments SN76489).
(Added suggestion about accurate white noise emulation for PCjr sound.)
(Added a couple of links to pages having information about the PCjr sound chip (Texas Instruments SN76489).)
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** Example: Darken the backgrounds, lighten the ego and objects.
** Example: Darken the backgrounds, lighten the ego and objects.
* Accurate white noise emulation for PCjr sound
* Accurate white noise emulation for PCjr sound
** Could make use of [http://web.inter.nl.net/users/J.Kortink/home/articles/sn76489/index.htm John Kortink's reverse engineering effort]
** Information about the PCjr's sound chip (Including white noise generation):
*** [http://web.inter.nl.net/users/J.Kortink/home/articles/sn76489/index.htm John Kortink's SN76489 reverse engineering effort]
*** [http://www.smspower.org/maxim/docs/SN76489.txt Texas Instruments SN76489 notes]
*** [http://en.wikipedia.org/wiki/Texas_Instruments_SN76489 Wikipedia article on Texas Instruments SN76489]


=== Completely Wishful Thinking ===
=== Completely Wishful Thinking ===
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
* Support for AGI v2.001 + v1 PC-Disk images (The biggest bar to entry is really working out how the executable knows where files 'map' to on disk, the fileformats are the same, so its just working out how the game knows Sector X, head Y, Track D is the start of File Q).
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