AGIWiki/Sound command

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The sound command plays a loaded sound resource.


sound(byt SOUNDNUM, flg fDONE);


The sound must be loaded with the load.sound command before it can be played.

The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the stop.sound command) fDONE is set to TRUE.

If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.


<syntax type="C++"> load.sound(22); sound(22, f99); </syntax>

Technical Information

Required interpreter version Available in all AGI versions
Bytecode value 0x63

See Also