AGI/Fan Games/A
Abrah, l'orphelin de l'espace
Abrah, l'orphelin de l'espace | ||
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First release | 2002 | |
Versions | 1.2 | |
Also known as | Abrah | |
Developed by | Robin Gravel | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Abrah, l'orphelin de l'espace is a French freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Abrah, a slave on Grostesteing's base in outer space. He must free the other slaves and flee the mad scientist's base.
Resources
- General information about Abrah, l'orphelin de l'espace, including additional screenshots, from AGIWiki
Acidopolis
Acidopolis | ||
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First release | 1998 | |
Versions | demo | |
Also known as | ACiD0P0LiS | |
Developed by | AKware | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Acidopolis is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.
Resources
The Adventures of a Crazed Hermit
The Adventures of a Crazed Hermit | ||
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First release | 2000 | |
Versions | demo | |
Also known as | The Adventure of a Crazed Hermit | |
Developed by | Brian Corr | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
The Adventures of a Crazed Hermit is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows a crazed hermit who comes to his senses after being deserted on an island, as he decides to get off the island and return home.
Resources
- General information about The Adventures of a Crazed Hermit, including additional screenshots, from AGIWiki
The Adventures of Elfintard
The Adventures of Elfintard | ||
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First release | 1999 | |
Versions | demo | |
Also known as | Elfintard | |
Developed by | M.J. Chapman | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
The Adventures of Elfintard is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.
Resources
- General information about The Adventures of Elfintard, including additional screenshots, from AGIWiki
Agent 0055
Agent 0055 | ||
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First release | 1998 | |
Versions | demo | |
Also known as | ||
Developed by | Adam McCoy | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Agent 0055 is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game is a parody of James Bond that follows secret agent 0055 on a top secret mission.
Resources
Agent 06 vs. The Super Nazi
Agent 06 vs. The Super Nazi | ||
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First release | 2003 | |
Versions | ||
Also known as | ||
Developed by | ||
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Agent 06 vs. The Super Nazi is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows British agent Michael Jeans, number 06. He has never been on a mission, and spends his time kissing up to the chief of staff, "M", and hoping for a job that's more exciting than being the unfortunate guinea pig in all sorts of gadget experiments. He is finally called upon to go on his first major assignment.
Resources
- General information about Agent 06 vs. The Super Nazi, including additional screenshots, from AGIWiki
Agent Quest
Agent Quest | ||
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First release | 2001 | |
Versions | ||
Also known as | ||
Developed by | Kool Production | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Agent Quest is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. It follows a secret agent who must track down a serial killer and kill him.
Resources
AGI Combat
AGI Combat | ||
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First release | 2006 | |
Versions | 1.0 | |
Also known as | N/A | |
Developed by | Klownstein | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Combat is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. It is a two player fighting game featuring characters from Sierra's adventure games.
AGI Contest 1 Template
AGI Contest 1 Template | ||
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First release | 2004 | |
Versions | 0.1 | |
Also known as | ||
Developed by | Joey Rinella | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Contest 1 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.
AGI Contest 2 Template
AGI Contest 2 Template | ||
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First release | 2004 | |
Versions | ||
Also known as | ||
Developed by | Chad Goulding | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Contest 2 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.
AGI Contest 3 Template
AGI Contest 3 Template | ||
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No Screenshot Available | ||
First release | 2004 | |
Versions | ||
Also known as | ||
Developed by | Eigen Lenk | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Contest 3 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.
AGI Mouse Demo
AGI Mouse Demo | ||
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First release | 1999 | |
Versions | 0.6 0.6d2 0.7 1.0 1.10 | |
Also known as | AGI Mouse | |
Developed by | Brian Provinciano | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Mouse Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It shows the features of a patched AGI interpreter that has mouse support.
AGI Piano
AGI Piano | ||
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First release | 1998 | |
Versions | 1.0 | |
Also known as | ||
Developed by | Rainer de Temple | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Piano is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine.
Controls
Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano.
AGI Quest I: The Computer Game
AGI Quest I: The Computer Game | ||
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First release | 2003 | |
Versions | 1.46-TJ0 | |
Also known as | ||
Developed by | Juha Terho | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Quest I: The Computer Game is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial.
AGI Tetris
AGI Tetris | ||
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First release | 1998 | |
Versions | ||
Also known as | Tetris | |
Developed by | Peter Kelly | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Tetris is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter (AGI) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, Tetris, that remains faithful to the original. This is a different game than the AGI Tetris described below. This game has a point score system, and has a background made from Tetris shapes, shown in the 3D perspective.
Controls
Use J, K, L, and I as arrow keys.
- J - left
- L - right
- K - down
- I - rotate
Resources
AGI Tetris (2004)
AGI Tetris | ||
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First release | 2004 | |
Versions | ||
Also known as | Tetris | |
Developed by | Chad Goulding | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI Tetris is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter (AGI) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, Tetris, that remains faithful to the original. This is a different game than the AGI Tetris described above. It has several levels, which are accessed by completing a set number of lines. It uses backgrounds from some of Sierra's games.
Controls
Use the arrow keys to move the blocks and space to rotate the blocks.
Resources
AGI256 Demo
AGI256 Demo | ||
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First release | 1998 | |
Versions | ||
Also known as | AGI256 | |
Developed by | Brian Provinciano and Dark Minister | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI256 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo showcases a new patched AGI engine that has support for up to 256 colors.
AGI256 2.0 Demo
AGI256 2.0 Demo | ||
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First release | 2002 | |
Versions | ||
Also known as | AGI256-2 | |
Developed by | Brian Provinciano and Dark Minister | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
AGI256 2.0 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
Al Pond 1: Al Lives Forever
Al Pond 1: Al Lives Forever | ||
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First release | 2002 | |
Versions | 1.0 1.3 | |
Also known as | Al Pond 1 | |
Developed by | Eigen Lenk | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Al Pond 1: Al Lives Forever is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.
Al Pond: On Holiday
Al Pond: On Holiday | ||
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First release | 2003 | |
Versions | 1.0 1.1 1.3 | |
Also known as | ||
Developed by | Eigen Lenk | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Al Pond: On Holiday is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
(This is not the second part of the series, but a spin-off, parts two and three were made with SCI studio)
Story
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally.
She lives on that island and has been kidnapped. Now it's up to you to find her.
Apocalyptic Quest
Apocalyptic Quest | ||
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First release | 2003 | |
Versions | 0.03 Teaser 4.00 Alpha 1 4.00 Alpha 2 | |
Also known as | AQ | |
Developed by | Vapoursoft | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Apocalyptic Quest is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be.