Christmas Card 1990: The Seasoned Professional

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Christmas Card 1990:
The Seasoned Professional
Scummvm xmas 1990.jpg
First release 1990
Also known as Xmas Card 1990, The
Seasoned Professional
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Resolution 320x240
16 colors or 256 colors
Engine SCI
Support Since ScummVM 1.2.0
Available for
Purchase
Available from our
demos page

Christmas Card 1990: The Seasoned Professional is the name to which Sierra's third Christmas Card program is most commonly referred. Like the previous cards, it was distributed to stores by Sierra and was intended to showcase the color and sound capabilities of the computer for sale, and to showcase Sierra's game engine. This time it was meant to showcase the 256 color capability of the SCI engine in VGA mode, although a 16 color EGA version was also available.

It is a humourous program that depicts a stage audition for Christmas characters, but characters from other holidays keep showing up instead, resulting in the off-screen director to keep yelling CUT! Hopefully, the right character for the Christmas play will show up to the audition before the credits roll.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).