Difference between revisions of "Datafiles"

Jump to navigation Jump to search
1,479 bytes added ,  04:17, 28 April 2017
(adding info on Steam and GOG.com sound files)
(→‎All SCI16 (SCI0/1) games: Windows example)
(4 intermediate revisions by 2 users not shown)
Line 1,095: Line 1,095:
* imd.itk (movies)
* imd.itk (movies)
* *.mid (music score data)
* *.mid (music score data)
==Hi-Res Adventure #0: Mission Asteroid==
'''''Apple II disk image'''''
* MISSION.NIB
==Hi-Res Adventure #1: Mystery House==
'''''Apple II plain files'''''
* AUTO LOAD OBJ
* ADVENTURE
* BLOCK*
* MESSAGES
* MYSTERY.HELLO
'''''Apple II disk image'''''
* MYSTHOUS.DSK
==Hi-Res Adventure #2: Wizard and the Princess==
'''''Apple II disk image'''''
* WIZARD.DSK
==Hi-Res Adventure #5: Time Zone==
'''''Apple II disk images'''''
* TZONE1A.NIB
* TZONE1B.NIB
* TZONE2C.NIB
* TZONE2D.NIB
* TZONE3E.NIB
* TZONE3F.NIB
* TZONE4G.NIB
* TZONE4H.NIB
* TZONE5I.NIB
* TZONE5J.NIB
* TZONE6K.NIB
* TZONE6L.NIB


==Hugo's House of Horrors==
==Hugo's House of Horrors==
Line 2,035: Line 2,069:
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===
===All SCI16 ([[Sierra_Game_Versions#SCI0_.28early.29|SCI0/1]]) games===


* Copy all files to the game directory.
* Copy all files to the game directory. Some games need additional work:
 
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
 
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <tt>copy /b RESOURCE.p0* RESOURCE.000</tt> on Windows, or <tt>cat RESOURCE.p0* > RESOURCE.000</tt> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <tt>copy /b RESOURCE.a0* RESOURCE.AUD</tt> on Windows, or <tt>cat RESOURCE.a0* > RESOURCE.AUD</tt> on *nix).


===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
===All SCI32 ([[Sierra_Game_Versions#SCI2|SCI2/3]]) games===
Line 2,043: Line 2,082:
'''''Leisure Suit Larry 6 hires'''''
'''''Leisure Suit Larry 6 hires'''''


* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy the sibling AUD and SFX directories into the game directory.
* If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.


'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''
'''''Police Quest: SWAT, Phantasmagoria 1, Phantasmagoria 2, and Gabriel Knight 2'''''
Line 2,049: Line 2,088:
* When copying files, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>.
* When copying files, rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>.
* Do ''not'' copy the 37.MAP or 65535.MAP from Phantasmagoria CDs, if they exist.
* Do ''not'' copy the 37.MAP or 65535.MAP from Phantasmagoria CDs, if they exist.
'''''Phantasmagoria 2'''''
* Do ''not'' copy RESDUK.PAT.
'''''GOG.com releases'''''
Some games sold by GOG.com contain an ISO file with a .GOG extension (e.g. Gabriel Knight comes with a GK1.GOG). In these cases, you must change the file extension of the file to .iso, mount the ISO, copy all files from the ISO to your game directory, then copy all other files from the GOG directory into the game directory.


==Secret of Monkey Island, The==
==Secret of Monkey Island, The==
124

edits

Navigation menu