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Difference between revisions of "Freescape"

966 bytes added ,  13:55, 12 November 2022
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Re-implementing the 3D Construction Kit itself (the program used to create games) is outside the scope of this project. ScummVM will only allow to play games already released, not create new ones.  
Re-implementing the 3D Construction Kit itself (the program used to create games) is outside the scope of this project. ScummVM will only allow to play games already released, not create new ones.  
   
   
== History ==
The reverse engineering of the original engine and code development
took several decades (!) and includes the following people:
* John Elliott for reverse engineering the file formats for 8-bit games and producing some code for rendering levels (2001)
* Thomas Harte for reverse engineering part of the file formats for 16-bit games as well as creating the original code of Phantasma, which served as initial code for this engine: https://github.com/TomHarte/Phantasma/ (2013).
* Jason "Joefish" Railton for providing some example code on decoding of Atari-ST Neochrome (.NEO) format low-resolution 16-colour images (2016).
* Richard Quirk for providing valuable information of the reverse engineering of Castle Master and other Freescape games.
* Chris Allen for providing valuable information and code for reproducing sound effects. He also provided high-definition recorded versions of emulated Driller sounds which are used by this engine.
==External links==
==External links==
* [https://en.wikipedia.org/wiki/Freescape Freescape article on Wikipedia]
* [https://en.wikipedia.org/wiki/Freescape Freescape article on Wikipedia]
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