Difference between revisions of "Glk/ZCode"

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(add Jason Love's games)
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*[[The Day I mauled ...]] (2008)
*[[The Day I mauled ...]] (2008)
*[[Nine-tenths of the Law]] (2008)
*[[Nine-tenths of the Law]] (2008)
*[[Violet]] (2008)
*[[What Happens in Vagueness]] (2008)
*[[What Happens in Vagueness]] (2008)
*[[69,105]] (2009)
*[[69,105]] (2009)

Revision as of 09:44, 6 July 2020

Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None


The ScummVM Z-code engine is based on Frotz. Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.


Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:



A work-in-progress sub-engine of the new Glk API has been added based on Frotz.


External links