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Gob/TODO

< Gob
Revision as of 10:00, 14 January 2006 by DrMcCoy (talk | contribs) (Removed copy protection skipping TODO - done)

Status

Gobliiins 1 is completable. Gobliins 2 progress is stalled. We need developers for this.

Show stoppers

  • Alignment fixes (done?)

File-specific tasks

draw.cpp

  • Use the ScummVM backend for handling the mouse cursor. Right now it's drawn as a sprite.

text.cpp

  • This file should be removed and is not currently required for compilation but we need to inspect which variables does it set and to which values and convert them to our Config Manager. We should support all video outputs and at least PC speaker and Adlib.

video.cpp

  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr