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Gob/TODO

< Gob
Revision as of 18:31, 22 May 2008 by DrMcCoy (talk | contribs) (Undo revision 9053 by DrMcCoy (Talk) (Or not *g*))

Status

  • Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time and Woodruff are completable.
  • A.J's World is playable. No saving + minor glitches.
  • Inca II starts and is playable. No space shooter.
  • The Last Dynasty's videos play but exits after the intro.
  • Urban Runner crashes/locks immediately.

Port-specific problems

  • Goblins 3: Broken scrolling on SymbianOS. Game is not completable. (Forum Post). Fixed in the SVN repository.

Bugs, glitches and ToDos

Script bugs

  • Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
  • Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. (#1705338)
  • Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. (#1786556)
  • Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).

General

  • Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.)
  • The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu).

Graphics

  • A few graphical glitches remain: #1793356.

Sound

  • Ween: Wrong speaker sound when putting away items on some machines.

Video

  • VMD: No stereo sound.
  • VMD: A glitch in the decoder produces a broken sound frame in Woodruff's intro and messes up the A/V sync.
  • VMD: Some glitches / broken frames in The Last Dynasty's videos.
  • VMD: Urban Runner's videos completely broken.

File-specific tasks

video.cpp

  • Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr.

music.cpp

  • Gobliins 2: The intro music has broken percussions. A bug in the AdLib emulator.
  • Gobliiins Mac: musmac1.adl isn't played correctly at all.

Game-specific tasks

Woodruff

  • Flickering while switching from "normal" objects to object videos (before the first object video frame, neither is drawn).

Inca 2

  • The (hard-coded) space shooter isn't yet implemented.
  • No saving yet.
  • A few graphic glitches remain.

The Last Dynasty

  • Half-res videos should be scaled.
  • Intro video still buggy.
  • Space shooter is hard-coded there, too.
  • The game exits "normally" after playing the intro (unimplemented GoblinOpcodes).

Urban Runner

  • The videos are doing "funky" stuff.
  • Crashes after the (broken) intro.