Difference between revisions of "Hopkins/TODO"

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== Nice to have ==
== Nice to have ==
* Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
* Original OS/2 map present in a DAT file for the Win version, which requires some legal issues to be fixed.
* The original code also had support for 256 color mode, which we dropped during refactoring.. gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.
* Implement the missing IdTech0 engine used for the maze, in the Windows version.
* The original code also had support for 256 color mode, which we dropped during refactoring.. Gameplay only uses 256 colors, although the cutscenes are in SVGA. In theory a 256 color game mode could be re-introduced, although I'm not certain whether there are VGA versions of the cutscenes in all game releases.. some SVGA dithering could become necessary.


== Known Bugs ==
== Known Bugs ==
* Some random crashes when hitting F5/F7 due to text arrays memory issues (to be confirmed)
Greencis reported the following glitches:
*(Generic) If you click 2-5 pixels to the left/right/down from current Hopkins/Samantha position, a sprite with raised leg set for the character.
*(Win95 EN/RU) In ScummVM, after Hopkins killed Samantha, if you exit from shooting range, white spots appear on Samantha's pale blue T-shirt while screen is fading. In original, the color of T-shirt stays pale blue.
*(Win95 EN/RU) If you press Esc button after a label "Graphic Designers and Animators" in credits appeared, credits will disappear and there will be yellow traces in the bottom of the screen.


== Original bugs ==
== Original bugs ==

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