Difference between revisions of "Humongous Entertainment/Progress"

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== General Issues ==
== General Issues ==
* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Add support for displayWizComplexImage 0x80000 flag (Used in ff5demo/freddicove)
* Fix broken sync. of songs, if the game is paused during a song.
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
  An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
* Add support for processWizImage mode 7 (For soccer2004)
  "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
* Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
  by \xYY like it is done in C.
* Add support for floodState (For puzzle in pajama2)
* Add support for o80_unknownE0 type1 (For binoculars in pajama2)
* Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
* Add support for IMA ADPCM compression for speech files (For soccer2004)
* Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)


== U32 library calls ==
== Backyard Soccer ==
Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* The U32 code controls the players movements on field.of footdemo/soccer2004
* On rare occasions, the soccer ball can leave a trail over the GUI.
* The U32 code controls the racing segment at end of puttrace


== Sound system ==
== Blue's Birthday Adventure ==
Complete support for music/sound engine of the games
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* Multiple channels
* Pool music and select music from pool
* Sound variables (26 per channel?)
* Sound looping
* Various other sound flags
* Use of additonal SBNG resources
* Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?


== Fatty Bear ==
== Blue's Treasure Hunt ==
* Add support for sound pitch changes for piano notes in DOS version.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.


== Freddi Fish 2 ==
== Putt-Putt Saves the Zoo ==
* Can draw outside the bounds, when using chalk on black board in school.
Issues which effect demo and full version (HE72 version only)
* Often uses the wrong songs (ie the music sheet inside the school)
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.


== Freddi Fish 4 ==
== Fun Shop titles ==
* The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
* The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.


== Freddi Fish 5 ==
==Russian versions==
* All the light green colors rooms (Of debug room) have palette issues and aren't decoded correctly.
* The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?


== Pajama Sam 1 issues ==
=== Freddi Fish 1 ===
* The characters in the 'Kitchen' should each sing a unique song
* Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.


== Pajama Sam 2 issues ==
=== Freddi Fish and Luther's Water Worries ===
* Actor limbs missing when going in and out of 'Lobby'.
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.
* The background of pieces of puzzle are red, instead of transparent.
* The rectange showing current visable area isn't shown, when using the binoculars on 'Rooftop' isn't shown.


== Pajama Sam 3 issues ==
=== Pajama Sam 2 ===
* The center of the cake in 'Party' can't be selected.
* Add support for the custom localization code used to handle speech, in this particular port.
* Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
* The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.


== Putt Circus issues ==
== Future ==
* Wrong background palette in intro
* Add sound compression support for music/speech files?
* Putt-Putt's eyes are missing when just arrive to Apple Valley
* Add support for resource queuing, to help playing from CD?
* Putt-Putt dusappears in warehouse when getting the saw and recipe
* Cards aren't clicable in cards mini-game
* Swines' bodies aren't visible when not moving
* Pipes orchestra's body isn't visible when not moving
* Pipes disappear when you complete the sequence
* Ivan isn't always cleared up and leaves tracks
* Out of array pointers eventually
* Palette is wrong when loading savegame


== Putt Race issues ==
== 16bit Color Games ==
* Putt-Putt is half visible at first animation
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Putt-Putt isn't visible when talking to redline 1
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
* No way to move right in field


== Putt Time issues ==
=== U32 library calls ===
* The inventory background and items aren't always redrawn
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
* The U32 code controls the players movements on field in basketball
* The U32 code controls various aspects of the game in moonbase


== Putt Zoo issues ==
=== Backyard Baseball 2003 ===
* The inventory background and items aren't always redrawn
* Add support for fade effects, used when moving between menus.
* Doesn't play yhe correct songs sometimes (ie animals at gate to the Zoo)


== Spy Fox 1 ==
=== Backyard Football 2002 ===
* Can draw outside the bounds, when using chalk at 'Paper'
* Add support for fade effects, used when moving between menus.
* Can't select top section of weasel outside ship, in 'Docks'
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Can't select colored blocks in paintings of 'Nogroom' multiple times
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.


== Spy Fox 2 ==
=== Backyard Soccer MLS Edition ===
* The color of red rose is white, when unlocking the locked cage in 'Plant World'
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


== Spy Fox 3 issues ==
=== Backyard Soccer 2004 ===
* The position of animated actors in 'The Street' location is wrong.
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* The background of underwater location isn't decoded correctly, so can't read combination t door.
* Add support for fade effects, used when moving between menus.
 
=== Freddi Fish 5 ===
* Add support for fade effects, which are used by the title screen.
 
=== Moonbase Commander ===
* Add support for additional wizImage compression types (4, others) used.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.