Difference between revisions of "Humongous Entertainment/Progress"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Update lost/smaller issues)
(→‎Sound system: Remove section, it's all implemented now)
 
(181 intermediate revisions by 6 users not shown)
Line 1: Line 1:
== General Issues ==
== General Issues ==
* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
* Fix broken sync. of songs, if the game is paused during a song.
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
* Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
  An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
* Add support for floodState (For puzzle in pajama2)
  "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
* Add support for o80_unknownE0 type1 (For binoculars in pajama2)
  by \xYY like it is done in C.
* Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
* Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)


== Sound system ==
== Backyard Soccer ==
Complete support for music/sound engine of the games
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* Multiple channels
* On rare occasions, the soccer ball can leave a trail over the GUI.
* Pool music and select music from pool
* Sound variables (26 per channel?)
* Sound looping
* Various other sound flags
* Use of additonal SBNG resources
* Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?


== U32 library calls ==
== Blue's Birthday Adventure ==
Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* The U32 code controls the players movements on field.of footdemo/soccer2004
* The U32 code controls the racing segment at end of puttrace


== Big Thinkers 1st Grade demo ==
== Blue's Treasure Hunt ==
* The image of painting in room isn't updated correctly, after painting your own picture.  
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.


== Fatty Bear ==
== Putt-Putt Saves the Zoo ==
* Add support for sound pitch changes for piano notes in DOS version.
Issues which effect demo and full version (HE72 version only)
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.


== Freddi Fish 2 ==
== Fun Shop titles ==
* Can draw outside the bounds, when using chalk on black board in school.
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
* Often uses the wrong songs (ie the music sheet inside the school)
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.


== Freddi Fish 4 ==
==Russian versions==
* The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
* The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
* The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.


== Let's Explore with Buzzy Games ==
=== Freddi Fish 1 ===
* Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
* Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.


== Lets Explore the Farm with Buzzy demo ==
=== Freddi Fish and Luther's Water Worries ===
* The background isn't cleared when switching between items in dictionary, when using older demo.  
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.


== Pajama Sam 1 issues ==
=== Pajama Sam 2 ===
* The characters in the 'Kitchen' should each sing a unique song
* Add support for the custom localization code used to handle speech, in this particular port.


== Pajama Sam 2 issues ==
== Future ==
* Actor limbs missing when going in and out of 'Lobby'.
* Add sound compression support for music/speech files?
* The background of pieces of puzzle are red, instead of transparent.
* Add support for resource queuing, to help playing from CD?
* The rectange showing current visable area isn't shown, when using the binoculars on 'Rooftop'.


== Pajama Sam 3 issues ==
== 16bit Color Games ==
* The center of the cake in 'Party' can't be selected.
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
* Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
* The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.


== Pajama Sam's Lost & Found ==
=== U32 library calls ===
Issues effect demo and full game.
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
* Wrong palette used for backgrounds, it should be setting the sprite's palette via RGB block.
* The U32 code controls the players movements on field in basketball
Issues effect full game only
* The U32 code controls various aspects of the game in moonbase
* Invalid rect assert, triggered when clipping a sprite by spriteGroup. Occurs when checking for bonus game, if not enough bonus pieces were gathered.


== Putt Circus issues ==
=== Backyard Baseball 2003 ===
* No cursor image when using magnifying glass
* Add support for fade effects, used when moving between menus.
* Putt-Putt dusappears in warehouse when getting the saw and recipe
* Swines' bodies aren't visible when not moving
* Pipes orchestra's body isn't visible when not moving
* Pipes disappear when you complete the sequence
* Out of array pointers eventually
* Palette is wrong when loading savegame


== Putt Race issues ==
=== Backyard Football 2002 ===
* Putt-Putt is half visible at first animation
* Add support for fade effects, used when moving between menus.
* Putt-Putt isn't visible when talking to redline 1
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
* No way to move right in field


== Spy Fox 1 ==
=== Backyard Soccer MLS Edition ===
* Can draw outside the bounds, when using chalk at 'Paper'
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* Can't select top section of weasel outside ship, in 'Docks'
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* Can't select colored blocks in paintings of 'Nogroom' multiple times
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


== Spy Fox 3 issues ==
=== Backyard Soccer 2004 ===
* Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* The position of animated actors in 'The Street' location is wrong.
* Add support for fade effects, used when moving between menus.
* The background of underwater location isn't decoded correctly, so can't read combination for door. An altered wizImage is used for the background, to give water effect.


== Future reference ==
=== Freddi Fish 5 ===
The most recent SCUMM games seem to use a 16 bit pixel depth, requiring major changes to virtual screens in ScummVM, so don't seem worth supporting at this point. This is only a list of their issues for reference.
* Add support for fade effects, which are used by the title screen.


Freddi Fish 5
=== Moonbase Commander ===
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room). Wiz buffers using codec 2 are just raw images of 16 bits per pixel in 555 format.
* Add support for additional wizImage compression types (4, others) used.
* Add support for displayWizComplexImage 0x80000 flag, which is used in introduction.
 
Soccer 2004
* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
* Add support for processWizImage mode 7.
* Add support for IMA ADPCM compression for speech files.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.