Difference between revisions of "Humongous Entertainment/Progress"

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== General Issues ==
== General Issues ==
* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
* Fix broken sync. of songs, if the game is paused during a song.
* Add support for shadows via XMAP resources in drawWizImage (Used by akos codec 32 too)
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
* Add support for floodState (For puzzle in pajama2)
  An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
* Fix missing actor limbs, the decflag in akos_drawLimb() isn't been set correctly sometimes (For pajama2/puttcircus/puttrace/racedemo)
  "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
  by \xYY like it is done in C.


== Sound system ==
== Backyard Soccer ==
Complete support for music/sound engine of the games
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* Multiple sound channels (8 channels)
* On rare occasions, the soccer ball can leave a trail over the GUI.
* Pool music and select music from pool
* Sound variables (26 variables)
* Sound flags (Looping and others)
* Process sound code from SBNG resources, using a secondary process in main loop


== U32 library calls ==
== Blue's Birthday Adventure ==
Complete the U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* The U32 code controls the players movements on field in footdemo
* The U32 code controls the players movements on field in soccer2004
* The U32 code controls the racing segment at the end of puttrace
* The U32 code calculates the rotation and size changes to shapes in FreddisFunShop/PuttsFunShop/SamsFunShop


== Big Thinkers 1st Grade demo ==
== Blue's Treasure Hunt ==
* The image of painting in room isn't updated correctly, after painting your own picture.  
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.


== Fatty Bear ==
== Putt-Putt Saves the Zoo ==
* Add support for sound pitch changes for piano notes in DOS version.
Issues which effect demo and full version (HE72 version only)
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.


== Freddi Fish 1 demo ==
== Fun Shop titles ==
* In older demo, the circles of inventory area don't pop into bubbles when clicked on.
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.


== Freddi Fish 2 ==
==Russian versions==
Issues effect demo and full game.
* The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
* Animation isn't synced during songs (ie the music when talking to captain near submarine)
Issues effect full game only
* When using chalk on black board in school, can draw slightly outside the bounds.


== Freddi Fish and Luther's Water Worries ==
=== Freddi Fish 1 ===
* The characters of 'LOADING----' message at start of each level are displayed at wrong positions
* Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.


== Let's Explore with Buzzy Games ==
=== Freddi Fish and Luther's Water Worries ===
* Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.


== Pajama Sam 1 ==
=== Pajama Sam 2 ===
* The characters in the 'Kitchen' should each sing a unique song
* Add support for the custom localization code used to handle speech, in this particular port.


== Pajama Sam 2 ==
== Future ==
* Actor limbs missing when going in and out of 'Lobby'.
* Add sound compression support for music/speech files?
* The background of pieces of puzzle are red, instead of transparent.
* Add support for resource queuing, to help playing from CD?
 
== Pajama Sam 3 ==
* The center of the cake in 'Party' can't be selected.
* Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
* Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
* The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.
 
== Pajama Sam's Lost & Found ==
Issues effect demo and full game.
* Graphical glitches around screen edges sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
* Wrong palette used for backgrounds, it should be setting the sprite's palette via RGB block.
Issues effect full game only
* Invalid rect assert, triggered when clipping a sprite by spriteGroup in spritesProcessWiz(). Occurs when checking for bonus game, if not enough bonus pieces were gathered.


== Putt-Putt Joins The Circus ==
== 16bit Color Games ==
* No cursor image or zoom when using magnifying glass
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Putt-Putt disappears in warehouse, when getting the saw and recipe
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.
* Swines' bodies aren't visible when not moving
* Pipes orchestra's body isn't visible when not moving
* Pipes disappear when you complete the sequence
* Out of array pointers eventually
* Palette is wrong when loading savegame


== Putt-Putt Enters The Race ==
=== U32 library calls ===
* Putt-Putt is half visible at first animation
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
* Putt-Putt isn't visible when talking to Redline 1
* The U32 code controls the players movements on field in basketball
* The flashlight doesn't work in 'i-tunnel', only a yellow filled cicle is shown.
* The U32 code controls various aspects of the game in moonbase
* No way to move right in the field areas.
* Cars do not rotate when go over oil. Maybe it's related to Wiz rotation.
* Race leader does not get determined.


== Putt-Putt and Pep's Balloon-O-Rama ==
=== Backyard Baseball 2003 ===
* The characters of 'LOADING-----' message at start of each level are displayed at wrong positions
* Add support for fade effects, used when moving between menus.


== Putt-Putt's Fun Shop ==
=== Backyard Football 2002 ===
* Add support for processWizImage modes 7, 12, 13, 14, 15 and 17.
* Add support for fade effects, used when moving between menus.
* Shapes are drawn wrong. See screenshots. Note that set of chaotic lines under cursor on ScummVM screenshot is the filled in zig-zag of original.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
{| border=0 align=center
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
|[[Image:Puttsfunshop-shape-original.png|thumbnail|70px|left|frame|Original Engine]][[Image:Puttsfunshop-shape-bug.png|thumbnail|70px|none|frame|ScummVM]]
|}
* U32 subopcode 1004 is used in rotation function. It is not yet implemented


== Spy Fox 1 ==
=== Backyard Soccer MLS Edition ===
* When using chalk at 'Paper', can draw slightly outside the bounds.
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* Can't select top section of weasel outside ship, in 'Docks'.
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* Can't select colored blocks in paintings of 'Nogroom' multiple times.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


== Spy Fox 3 ==
=== Backyard Soccer 2004 ===
* Entering 'Pearl' location, causes an invalid rect assert when clipping box2 in fillWizRect().
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* Wrong palette in sequence shown in 'Intro' after riding skateboard out of first room.
* Add support for fade effects, used when moving between menus.
* Palette issues in many other locations.
 
== Spy Fox In Cheese Chase ==
* Spy Fox's scooter is scrolled off screen, as the screen scrolls vertically.
 
== Backyard Football ==
* Some actors overlap at team selection.
 
== Future ==
* Add support for resource queuing, to help playing from CD.
* Add 16bit color support for later HE games
* Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format
* Add compression support for music/speech files


=== Freddi Fish 5 ===
=== Freddi Fish 5 ===
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
* Add support for fade effects, which are used by the title screen.
* Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.


=== Soccer 2004 ===
=== Moonbase Commander ===
* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
* Add support for additional wizImage compression types (4, others) used.
* Add support for processWizImage mode 7.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.