Difference between revisions of "Humongous Entertainment/Progress"

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== General Issues ==
== General Issues ==
* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Add support for horizontal and vertical flipping of wizImages, using compression type 1 (For mustard)
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze and putttime) (cyx)
* Fix broken sync. of songs, if the game is paused during a song.
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
   An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
   An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
Line 8: Line 8:
   by \xYY like it is done in C.
   by \xYY like it is done in C.


== Sound system ==
== Backyard Soccer ==
Complete support for music/sound engine of the games
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* Add extra Sound flags.
* On rare occasions, the soccer ball can leave a trail over the GUI.
* Fix sound resource manipulation in createSound().


== U32 library calls ==
== Blue's Birthday Adventure ==
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* The U32 code controls the players movements on field in soccer


== Backyard Football ==
== Blue's Treasure Hunt ==
* Freezes when computer picks team member.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
* Items in the Game Options can only be selected by the choosing the pixels of text, selecting the white background of text doesn't work.


== Big Thinkers 1st Grade ==
== Putt-Putt Saves the Zoo ==
Issues effect demo and full game.
Issues which effect demo and full version (HE72 version only)
* The image of painting in room isn't updated correctly, after painting your own picture.
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.
Issues effect full game only
* The car often gets stuck in the smart star challenge, when selecting a location which requires the car to turn. Path finding issue?


== Fatty Bear ==
== Fun Shop titles ==
* Add support for sound pitch changes for piano notes in DOS version.
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
* Regressions which cause parts of the inventory area to be shown in upper left corner in many rooms.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
 
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.
== Freddi Fish 2 ==
Issues effect full game only
* When using chalk on black board in school, can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
* Graphical glitches on right screen edge during ending credits, as creatures reach right side of screen. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
 
== Freddi Fish and Luther's Water Worries ==
* Russian updated version has bad picture in resource which shows up as garbage even with original version. It crashes ScummVM at least under Win32. With FreeBSD it works ok.
* The data files use mixed filenames in the Macintosh HE99 version. 'Water Worries (0)', 'Water Worries (A)', 'Water Worries (2)','Water Worries (4)' and 'Water (7)'. This causes the game to fail, since it attempts to load ''Water Worries (7)' instead of 'Water (7)'
 
== Let's Explore with Buzzy Games ==
* Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
 
== Pajama Sam 1 ==
* The characters in the 'Kitchen' should each sing a unique song. A sound resource (2692) is altered and looped as the room is entered, the sound resource is altered each time the music should change. The original version seems to reload the sound  data at the end of each loop, in this case (heFlags & 16).
 
== Pajama Sam 3 ==
* Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'. The pumpkin head is drawn by Actor 1 Limb 0 Part 6, part 6 should be skipped.


== Pajama Sam's Lost & Found ==
==Russian versions==
Issues which effect HE98 version
* The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
* Items to collect are sometimes removed from interface when collected, instead of a tick been displayed over the item. An example is collecting the teddy bear on level 8 (Passcode is J4V1Y)
* Graphical glitches after collecting items on level 6 (Passcode is K1E6W), occurs as soon as comic book is collected.
Issues which effect HE100 version
* Graphical glitches around screen edges. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
Issues which effect all full versions
* Pajama Sam and Otto are still talking on the first level, as the first items are been shown.


== Putt-Putt Enters The Race ==
=== Freddi Fish 1 ===
* The balls get stuck in the pinball type game at the the pachinko location, which uses case 1140 of logic dispatch.
* Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.
* When recycling old bottles in the 'junkyard' location, Putt-Putt's shadow changes to a default color of red. The shadow table isn't used at this point and the default color for shadows should be black.


== Putt-Putt Saves the Zoo ==
=== Freddi Fish and Luther's Water Worries ===
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. This problem only occurs in the HE72 version.
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.


== Putt-Putt Travels Through Time ==
=== Pajama Sam 2 ===
* When the T-Rex is moving stone blocks, he is not masked by these blocks, due to lack of masking support in drawWizImage.
* Add support for the custom localization code used to handle speech, in this particular port.
* At the beginning, when Mr. Firebird is explaining the time portal, Putt-Putt is shown briefly. He's just listening but his mouth is moving as if he was doing the talking.
 
== Fun Shop titles ==
* Add support for processWizImage modes 7 (captureWizPolygon), used when selecting the stamps button or background objects button. Creates the images to be displayed.
* Add support for processWizImage modes 13, 14, 15, used after selecting text button. Creates and displays the text written on cursor.
* Add support for processWizImage 17, used when first selecting shapes button.
* Rotation of shapes is broken, a shape is changed, instead of been rotated.
* All shapes have a line cut off on right edge and bottom edge.
 
== Spy Fox 1 ==
* When using chalk at 'Paper', can draw slightly outside the bounds. The code of akos codec 1 needs to be adjusted to only draw actors inside rect limits set by _clipOverride.
* Can't select colored blocks in paintings of 'Nogroom' multiple times. Actor 1 is still marked as in use, causing actor 1 to be found at cursor position, when no actor should be found.


== Future ==
== Future ==
* Add 16bit color support for later HE games?
* Add sound compression support for music/speech files?
* Add compression support for music/speech files?
* Add support for resource queuing, to help playing from CD?
* Add support for resource queuing, to help playing from CD?


== 16bit Color Games ==
== 16bit Color Games ==
* Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Add support for wizImage codec 5, which is a modified version of codec 1 to handle images of 16 bits per pixel in 555 format
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.


=== U32 library calls ===
=== U32 library calls ===
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
* The U32 code controls the players movements on field in basketball
* The U32 code controls the players movements on field in basketball
* The U32 code controls the players movements on field in soccermls
* The U32 code controls various aspects of the game in moonbase
* The U32 code controls the players movements on field in soccer2004


=== Freddi Fish 5 ===
=== Backyard Baseball 2003 ===
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
* Add support for fade effects, used when moving between menus.
* Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.
 
=== Backyard Football 2002 ===
* Add support for fade effects, used when moving between menus.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
 
=== Backyard Soccer MLS Edition ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.


=== Pajama Sam: Games to Play on Any Day ===
=== Backyard Soccer 2004 ===
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* The introduction of the Jumping Beans mini game freezes
* Add support for fade effects, used when moving between menus.


=== Soccer 2004 ===
=== Freddi Fish 5 ===
* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
* Add support for fade effects, which are used by the title screen.
* Add support for processWizImage modes 7 (captureWizPolygon).


=== Spy Fox 3 ===
=== Moonbase Commander ===
* Add support for 16bit color, to fix the various palette issues throughout the game.
* Add support for additional wizImage compression types (4, others) used.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.