Difference between revisions of "Humongous Entertainment/Progress"

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(Added XMAP support)
(→‎Sound system: Remove section, it's all implemented now)
 
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== General Issues ==
== General Issues ==
* Add support for deleting and renaming of files, to enable original game's load and save system.
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze and putttime)
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
* Fix broken sync. of songs, if the game is paused during a song.
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
   An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
   An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
Line 8: Line 8:
   by \xYY like it is done in C.
   by \xYY like it is done in C.


== Sound system ==
== Backyard Soccer ==
Complete support for music/sound engine of the games
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* Multiple sound channels (8 channels)
* On rare occasions, the soccer ball can leave a trail over the GUI.
* Pool music and select music from pool
* Sound variables (26 variables)
* Sound flags (Looping and others)
* Process sound code from SBNG resources, using a secondary process in main loop


== U32 library calls ==
== Blue's Birthday Adventure ==
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game.
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* The U32 code controls the players movements on field in basketball
* The U32 code controls the players movements on field in soccer
* The U32 code controls the players movements on field in soccermls
* The U32 code controls the players movements on field in soccer2004


== Big Thinkers 1st Grade ==
== Blue's Treasure Hunt ==
Issues effect demo and full game.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
* The image of painting in room isn't updated correctly, after painting your own picture.
Issues effect full game only
* The car gets stuck in the smart star challenge, maybe sound related ?


== Fatty Bear ==
== Putt-Putt Saves the Zoo ==
* Add support for sound pitch changes for piano notes in DOS version.
Issues which effect demo and full version (HE72 version only)
* Regressions which cause parts of the inventory area to be shown in upper left corner in many rooms.
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.


== Freddi Fish 1 demo ==
== Fun Shop titles ==
* In older demo, the circles of inventory area don't pop into bubbles when clicked on.
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.


== Freddi Fish 2 ==
==Russian versions==
Issues effect demo and full game.
* The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
* Animation isn't synced during songs (ie the music when talking to captain near submarine)
Issues effect full game only
* When using chalk on black board in school, can draw slightly outside the bounds.


== Freddi Fish and Luther's Water Worries ==
=== Freddi Fish 1 ===
* The characters of 'LOADING----' message at start of each level are displayed at wrong positions
* Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.
* Russian updated version has bad picture in resource which shows up as garbage even with original interpretator. It crashes ScummVM at elast under Win32. With FreeBSD it works ok.


== Let's Explore with Buzzy Games ==
=== Freddi Fish and Luther's Water Worries ===
* Graphical glitches around screen edges (ie when trying to go outside in farmdemo) sometimes. The drawing section of akos codecs needs to be adjusted to draw inside rect (src/dst) limits.
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.


== Pajama Sam 1 ==
=== Pajama Sam 2 ===
* The characters in the 'Kitchen' should each sing a unique song
* Add support for the custom localization code used to handle speech, in this particular port.


== Pajama Sam 3 ==
== Future ==
* Pajama Sam is always shown wearing a pumpkin over head in 'A Complex Exterior'.
* Add sound compression support for music/speech files?
* Sprites aren't shown during 'Ski Ride', due to lack of zoom and angle support.
* Add support for resource queuing, to help playing from CD?
* The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.


== Pajama Sam's Lost & Found ==
== 16bit Color Games ==
* Graphical glitches around screen edges in HE100 version.
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Extra items to collect are shown sometimes, causing glitches as they are marked found. Maybe an array issue?
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.


== Putt-Putt Joins The Circus ==
=== U32 library calls ===
* No cursor image or zoom when using magnifying glass
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
* Palette is wrong when loading savegame
* The U32 code controls the players movements on field in basketball
* The U32 code controls various aspects of the game in moonbase


== Putt-Putt Enters The Race ==
=== Backyard Baseball 2003 ===
* Cars do not rotate when go over oil. Maybe it's related to Wiz rotation.
* Add support for fade effects, used when moving between menus.


== Putt-Putt Saves the Zoo ==
=== Backyard Football 2002 ===
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. This problem only occurs in the HE72 version.
* Add support for fade effects, used when moving between menus.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.


== Putt-Putt Travels Through Time ==
=== Backyard Soccer MLS Edition ===
* When the T-Rex is moving stone blocks, he is not masked by these blocks, due to lack of masking support in drawWizImage.
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* At the beginning, when Mr. Firebird is explaining the time portal, Putt-Putt is shown briefly. Presumably, he's just listening but his mouth is moving as if he was doing the talking.
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
 
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.
== Putt-Putt and Pep's Balloon-O-Rama ==
* The characters of 'LOADING-----' message at start of each level are displayed at wrong positions
 
== Putt-Putt's Fun Shop ==
* Add support for processWizImage modes 7, 12, 13, 14, 15 and 17.
* Shapes are drawn wrong. See screenshots. Note that set of chaotic lines under cursor on ScummVM screenshot is the filled in zig-zag of original.
{| border=0 align=center
|[[Image:Puttsfunshop-shape-original.png|thumbnail|70px|left|frame|Original Engine]][[Image:Puttsfunshop-shape-bug.png|thumbnail|70px|none|frame|ScummVM]]
|}
 
== Spy Fox 1 ==
* When using chalk at 'Paper', can draw slightly outside the bounds.
* Can't select colored blocks in paintings of 'Nogroom' multiple times.
 
== Backyard Football ==
* Some actors overlap at team selection.
 
== Future ==
* Add support for resource queuing, to help playing from CD.
* Add 16bit color support for later HE games
* Add support for wizImage codec 2, which is just raw images of 16 bits per pixel in 555 format
* Add support for wizImage codec 5, which is a modified version of codec 1 to handle images of 16 bits per pixel in 555 format
* Add compression support for music/speech files
* Fix compressed RIFF music/sound/speech playback


=== Spy Fox 3 ===
=== Backyard Soccer 2004 ===
* Entering 'Pearl' location, causes an invalid rect assert when clipping box2 in fillWizRect().  
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* The wrong palette is shown in 'Intro' sequence after riding skateboard out of first room.
* Add support for fade effects, used when moving between menus.
* Palette issues in many other locations.


=== Freddi Fish 5 ===
=== Freddi Fish 5 ===
* Add support for wizImage compression type 2. which is used for background images of all the light green colors rooms (Of debug room).
* Add support for fade effects, which are used by the title screen.
* Add support for displayWizComplexImage 0x80000 flag, which is used in the introduction.


=== Soccer 2004 ===
=== Moonbase Commander ===
* Add support for wizImage compression type 2. which is used for background images of many rooms, including the titles and main options.
* Add support for additional wizImage compression types (4, others) used.
* Add support for processWizImage mode 7.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.