Difference between revisions of "Indiana Jones and the Last Crusade"

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{{GameDescription|
 
{{GameDescription|
name=Indiana Jones and the Last Crusade: The Graphic Adventure|
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name=Indiana Jones and the Last Crusade:<br> The Graphic Adventure|
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        image=http://www.scummvm.org/data/screenshots/lec/indy3/scummvm_0_2_3.jpg|
 
release=1989|
 
release=1989|
alternateNames=Indiana Jones and the Last Crusade,<br/>The Last Crusade, Indy 3|
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alternateNames=Indiana Jones and the Last<br/>Crusade,The Last Crusade,<br>Indy 3|
publisher=[[LucasArts|Lucasfilm Games]]|
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publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
 
developer=[[LucasArts|Lucasfilm Games]]|
 
developer=[[LucasArts|Lucasfilm Games]]|
platforms=Amiga, Apple II, Atari ST,<br/> C64, DOS, FM-TOWNS, Macintosh|
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        distributor=[[Activision]]|
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platforms=Amiga, Amiga CDTV, Atari ST, <br>DOS, FM-TOWNS, Macintosh|
 
engine=[[SCUMM]]|
 
engine=[[SCUMM]]|
support=Since ScummVM 0.2.0
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support=Since ScummVM 0.2.0|
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purchase=[[Where to get the games#LucasArts Games|Yes]]|
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        resolution=320x200, 16 colors (original)<br>or 256 colors (later versions)
 
}}
 
}}
 
'''Indiana Jones and the Last Crusade: The Graphic Adventure''' was the third game to use the [[SCUMM]] scripting language.  The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.
 
'''Indiana Jones and the Last Crusade: The Graphic Adventure''' was the third game to use the [[SCUMM]] scripting language.  The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.
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This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits.  The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.
 
This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits.  The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.
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 +
==Game Variants==
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Unlike many CD versions of LucasArts games, the CD versions of this game were not "talkie versions", as they did not include any speech.
 +
 +
The PC floppy EGA version contained only 16 colors
 +
 +
The PC floppy and PC CD-ROM VGA versions are updated to use 256 colors.  The FM-Towns version also has 256 colors, as well as CD audio tracks which uses music from the film's soundtrack.
  
 
==External links==
 
==External links==
[http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade:_The_Graphic_Adventure Wikipedia article on Indiana Jones and the Last Crusade: The Graphic Adventure]
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*[http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade:_The_Graphic_Adventure Wikipedia article on Indiana Jones and the Last Crusade: The Graphic Adventure]
  
[[Category:Games]]
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[[Category:Supported Games]]
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[[Category:SCUMM Games]]

Latest revision as of 23:34, 7 September 2019

Indiana Jones and the Last Crusade:
The Graphic Adventure
scummvm_0_2_3.jpg
First release 1989
Also known as Indiana Jones and the Last
Crusade,The Last Crusade,
Indy 3
Developed by Lucasfilm Games
Published by Lucasfilm Games, Disney
Distributed by Activision
Platforms Amiga, Amiga CDTV, Atari ST,
DOS, FM-TOWNS, Macintosh
Resolution 320x200, 16 colors (original)
or 256 colors (later versions)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
Yes

Indiana Jones and the Last Crusade: The Graphic Adventure was the third game to use the SCUMM scripting language. The game follows the plotline of the Indiana Jones and the Last Crusade motion picture.

At the beginning of the game, Indiana Jones must rescue his father from the Nazis by using clues from his father's diary documenting everything that is known about the Holy Grail that once held the blood of Jesus Christ at the Last Supper. Later, Indiana Jones must use the grail diary to find the cup of Christ so that he may use it's miraculous powers to save his father's life.

This game features action sequences, in which Indiana Jones can fight his way out of situations instead of using his wits. The game features a Sierra-like score system, where the player is given a score based on which paths are chosen, and whether battles were overcome with wits or by fighting.

Game Variants

Unlike many CD versions of LucasArts games, the CD versions of this game were not "talkie versions", as they did not include any speech.

The PC floppy EGA version contained only 16 colors

The PC floppy and PC CD-ROM VGA versions are updated to use 256 colors. The FM-Towns version also has 256 colors, as well as CD audio tracks which uses music from the film's soundtrack.

External links