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Difference between revisions of "King's Quest V"

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'''King's Quest V: Absence Makes the Heart Go Yonder''' was the fifth game in the [[King's Quest series]], and the first game to be released exclusively on the SCI engine.  The evil wizard Mordack seeks revenge on Prince Alexander for turning his brother Manannan into a cat in King's Quest III.  He shrinks Daventry castle and everyone inside and imprisons them in a bottle. Mordack threatens to feed the royal family to Manannan unless Prince Alexander can restore him to his former self. King Graham, who was out for a walk when Mordack shrank the castle, is the only one who can break the spell and free his family.
'''King's Quest V: Absence Makes the Heart Go Yonder''' was the fifth game in the [[King's Quest series]], and the first game to be released exclusively on the SCI engine.  The evil wizard Mordack seeks revenge on Prince Alexander for turning his brother Manannan into a cat in King's Quest III.  He shrinks Daventry castle and everyone inside and imprisons them in a bottle. Mordack threatens to feed the royal family to Manannan unless Prince Alexander can restore him to his former self. King Graham, who was out for a walk when Mordack shrank the castle, is the only one who can break the spell and free his family.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


==External links==
==External links==
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